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Question for ya - what's the deal with the "run killer" section with the really tight gaps that you have to jump through near the start?  Seems like sometimes we jump just a bit short of clearing the gap, while other times we can breeze through.  I assume it's just really tight hitboxes and sometimes we just nick an edge?

Also - we've got 4 runners on the board now.  Apparently there's 2 or so more that are running it but haven't submitted times yet :D

(+1)

Real Games (tm) let you slide around corners you'd otherwise bump your head on when jumping, like Mario when he jumps with a few pixels of overlap into a solid block above. FISH does this too but in a slightly less player-friendly way, where you lose a frame of jump for each frame spent sliding sideways around a corner. Because the max jump height is only a few pixels more than the amount required to make the jump, any jump height lost to sliding around the corner means you probably won't be able to make the jump. Probably the easiest fix would be to increase the maximum jump height.

I love the way it is now.  It adds just enough frustration to things.  I think a few of the guys have pretty much mastered it - Zarc0nis has the run down to 50.92 seconds.

Soooooo... Fish 2 when?  🤣