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(1 edit) (+1)

I think this concept has the potential to grow in surprising ways! If you had more time  to develop this idea, I think it would be cool to see what other ways a sign can influence the player's actions. For instance, what if there was a spike trap that triggered every other tick, and you needed to halt the player's movement for a tick by having them stop and read an instructional sign of some sort? I think your idea is worth exploring more!

That's a great idea, thanks for playing!