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Instrumental's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #730 | 3.873 | 3.873 |
| Presentation | #1164 | 3.714 | 3.714 |
| Overall | #1233 | 3.540 | 3.540 |
| Enjoyment | #2078 | 3.032 | 3.032 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a rhythm game where you play as the instrument!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great job! The art was amazing, and the gameplay was really fun, even if I was pretty bad at it haha, nice work!
Very glad you enjoyed. Our difficulty bug will be fixed after the jam is over tomorrow so be sure to try again!
Thanks for playing!
Making a rhythm game for a game jam is super impressive! I love the presentation and your exploration of such a unique idea. I think I love this game even more for Ivory though, not sure why a piano with eyes is so perfect haha! Amazing work :)
Thanks so much for compliments! We're really happy with how the game turned out, and we have some nice patches incoming once the jam is over.
Thanks for playing!
Cool idea, is nice to see how you set a "story" with Ivory. It's a good alternative to normal rhytm game
Thanks for playing! We really enjoyed the way Ivory's character took shape- glad you like her!
Great concept! I played a few times to get the hang of it and I enjoyed it more every time I did! Good job!
Glad you stuck with it, thanks for the compliments!
Very creative interpretation of the theme. Some early difficulty tuning (which it seems like you're aware of) and it'll be a fun little game. Really good work!
Thanks for the feedback! Our main idea right now for adding a bit of a grace period is just to guarantee the first few notes are correct, so it'll be a bit more forgiving. Still want to do some more in-depth difficulty balancing, but we think it'll really help at least at the very beginning. With the notes being randomly generated, there's always a chance that the level skews difficulty, so we really want to improve this part of it.
Thanks for playing!