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The way the NPC was portrayed as a member of a behind the scenes crew makes this entry stand out from the other "questgiver" games I've seen! I wish there was a bit more interactivity with the hero or branching in the narrative, though. It seems like a lot of the answers lead to the same outcomes. It would be fun to go off-script! If you ever expand on this project after the jam, I'd like to see what other behind the scenes activities you can come up with!

Also, I was surprised to see my name in the game!

Thanks for taking the time to give us feedback! We have a bug where the dialogue options don't matter much when we had in fact planned different responses from the hero to the different choosable options. Now it is true if we were to develop the game further it would be great to give even more choices to the player! I'm glad you could fully role-play as Joey !