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A jam submission

Silver TribbleView game page

Puzzle platformer where you lose abilities
Submitted by Hydrakorr — 6 hours, 5 minutes before the deadline
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Silver Tribble's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12193.3573.467
Creativity#21563.3573.467
Overall#22223.1843.289
Presentation#31772.8402.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Abilities need to be lost to progress through levels instead of gained

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (3 edits)

Congrats on your first Jam! This is way better than my first game jam that's for sure.

Little nitpick: The little menu between levels doesn't serve a purpose. You're making me reach for the mouse to simply say "yes please, I'd like to play more of your game" I'm not sure why I would ever choose "title screen" just take me to the next level!

Submitted(+1)

I think it's a great idea and well made! I wish there were better visuals and sounds though. I think it's impressive since it's your first game :) It's a really good concept and game! If you think of continuing to develop this after the Jam you could also add more powerups and that the level has more points where you loose a powerup! Good job!

Developer

Thank you! Yeah, I kind of ran out of time near the end, so the polish is basically non-existent. I really do want to continue working on it in the future when I get the chance!

Submitted(+1)

Well made! I had much fun test your game with my son. I like that double jump spin

Developer

Thank you, I'm glad you and your son had fun! I wish I could take credit for the animations, but they were premade in the asset bundle I used

Submitted

it's nothing to be ashamed of in a 48 hour jam, even for a full game. 

Even with someone dedicated to art work and design, there's always more and choices to be made.

Most important is ending up with a proposition people can enjoy, with lurking bugs :)

Submitted(+1)

I like the idea you had, I liked also the puzzle there. Just as a tip, I would suggest you to work a bit on the movement since there are some puzzle that need you to be precise, however nice game and I can't wait to see it after some polishing work :)

Developer(+1)

Thanks for playing my game, and thanks for the advice!