I got my first handled exception in Skirmish. It said its being handled so hopefully the stack trace made its way to the devs. But what surprised me is that the Skirmish lost quite a few rounds of play (basically since I last exited and resumed). Skirmishes would benefit by being treated almost the same as online matches (save after every, single, action is committed before displayed [ala fire emblem]) that way crashes don't lose data.
Yeah the stack traces get sent to the server and I get pinged, so I see the crash. (Unfortunately Adobe AIR doesn't give line #s in its stack traces when running a Release build, so there's a bit of guessing I have to do about what exactly is causing it :( )