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This is really cool, it looks really simple but the once you start moving it becomes clear what the game is, and I enjoyed it

The game started off really easy and then at level 9 the difficulty has risen quite a bit, but overall the levels were fun but a bit easy

The problem with how you used this mechanic is that in most levels it seemed like the controls were just inverted and gameplay wise it didn't affect much of how I played, the only levels that the moving world was apparent is levels 8-9, with the multiple balls

I've seen other games with this idea and what they had in common is that they used the world to move enemies and game objects, which shows the world is actually moving a lot more then how you implemented that

Still it's a well designed game with good levels and a cool mechanic, so well done!

Thanks for all the feedback! I'll try to add more (and harder) levels after the jam. I found that it's really time-consuming to make good puzzle levels... Maybe I'll redesign all the levels to feature multiple tether points to reinforce the fact that the platform is indeed moving. I'm glad you enjoyed it!