Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Great game, and the first 3 levels are perfect; well paced tutorializing!

I just really wish I had read the game page before playing the fourth one, which was too long and very frustrating without knowing the glitch requirements, since neither route through the level was possible without it.

As an additional thing, I wasn't sure if my screen size was messing with my field of view.  I never got a clear view of the turret and had to jump and guess the angle.  I actually squashed the aspect ratio of the window to get a slightly better view.

Thanks for playing my game, and yes, you're supposed to jump and shoot to hit the turret.

(3 edits) (+2)

Ah right.  Must have been my keyboard then not letting me.  It does that think where certain keys block others off.  So I couldn't jump and shoot.  I had to jump to see, then estimate where they were off-screen.

EDIT: Oh and I forgot to mention, wasn't a big fan of having to unload your clip to use souls bullets.  There was some strategy to it, in that you had to avoid shooting things you didn't want to, but I mostly found it annoying.

EDIT 2:  Also forgot to mention, great game feel on the shooting.
The sound, screen shake and particle effects of the shooting were all very satisfying.

(+2)

The jumping and shooting works for me, but I will take that into consideration in the next builds. Maybe aiming for something off screen will be for some harder levels. And I will also reconsider the soul bullet mechanics. Thanks for the comments on game feel. I did learn about that during the jam so I'm very glad that a lot of people like it!