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(+1)

Decided to check out the game after reading the DTF article -- and was not disappointed! Really dig the arts & crafts style, I'm amazed at the effort you've put into the art and (most definitely!) the intro scene.

I'm not sure I like how the guiding lines dissapear after the first 2 levels. You can still preview the paths the two characters will take by running the game, so this just adds an unnecessary step.

Overall, a great submission! Good job!

(2 edits)

Thanks a lot!

About disappearing line - the puzzle encourages player to think a bit, predict paths in their head, find the suitable crossing, and then get serotonin from being correct :) With lines always visible player would be able to just spam STOPs in different places without even thinking, until the paths intersect, check quickly for their length, and press "Run". Not much of a puzzle this way, don't you think?

Although I consider adding a toggle in settings, for lines to be always visible, in post-jam version.