Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

You are the DungeonView game page

Submitted by Gilles Baertschi — 3 hours, 56 minutes before the deadline
Add to collection

Play game

You are the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15053.5713.571
Overall#32902.8102.810
Enjoyment#37452.4292.429
Presentation#42322.4292.429

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game is about adventurers exploring a dungeon, but instead of putting the player in the role of an adventurer, the player has to manage the dungeon and play as the adventurers' opponent.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like how you can setup different traps. The pixelart is fine. Sadly the AI is not the best (sometimes they walk straight into a bomb and sometimes they see pressure plate and immediately go back). Traps are only for one adventurer, that means I cannot really expand. The best tactic was placing a lot of bombs. Nice idea and overall good game.

Submitted

I dont know how to set trap too. However, nice idea 

Submitted

I had a hard time figuring out where to place things but this is a fun concept!

Submitted

It's kind of funny! But I don't know how to set traps.

A super ambitious game, with a great concept and the start of a great execution. I was a little stuck trying to design an effective dungeon though because I wasn't sure how what I was placing was affecting the adventurer AI. A little more player feedback would go a long way to realising this games full potential - e.g. tinting green/red for valid/invalid placement of objects, AI behaviour changes like noticing gold showing a "!" over their heads or having the area of effect of the loot visualised, and more tutorialisation for less intuitive traps like pressure plates. Would love to see it developed more!