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A super ambitious game, with a great concept and the start of a great execution. I was a little stuck trying to design an effective dungeon though because I wasn't sure how what I was placing was affecting the adventurer AI. A little more player feedback would go a long way to realising this games full potential - e.g. tinting green/red for valid/invalid placement of objects, AI behaviour changes like noticing gold showing a "!" over their heads or having the area of effect of the loot visualised, and more tutorialisation for less intuitive traps like pressure plates. Would love to see it developed more!