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That was pretty cool. I like the neat little effects like the way things looked up close.

I don't know if I fully understood what was going on but I was creeped out by the whole thing, so if that was the intent, good job! 

(+1)

You actually got the gist of it right. And I would argue that sound is part of the rhythm and narrative of the game : it's giving hints into what's in the machine, for example. Also, the lack of sound is part of it, the silence is a component. 
In any case, I am glad you enjoyed my little experiment. Thank you very much for taking the time to play.