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A member registered May 18, 2016 · View creator page →

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Hey! Coozie! Always a pleasure to watch you play my games, as usual. I'm glad you stuck around to play the sequel, too. Love the editing you did, especially the ending, making it more abrupt than I originally made it. It adds to the surrealness of it all. 

Thank you very much for the kind words! It is, in part, an exploration about some guilt, yes, so I am glad it communicated that part well. :)

Thank you very much for the very flattering comparison. There is a thin line between sex and death and horror, isn't it? Glad to see I threaded that line successfully!

Thank you very much for taking the time to play! Your comment honors me, and I hope the rest of my works will keep up to your expectations. Know that there is a sequel / prequel / related work to Please, called Please Follow, if you wanted to explore more of the same universe.

Thank you for playing! The project for the game, as it stands right now, probably won't get completed any time soon, unfortunately. Plans changed over the summer and now completing Behold isn't really in the cards at the moment. Sorry. 
I'm very attached to the aesthetic explored in this title, though, so it might come back in one way or another.

That's the intended effect. Glad the game works to its fullest intent!

I make sure to include a disclaimer on each of my game pages about Mac OSes. I personally cannot test to verify the games will work in every Mac environment. What I can say with certainty is that if you are running Catalina OS, my games will NOT run unless you use emulation of older OSes.
If this is not the answer you were expecting, and wish to get refund for the game you purchased, we can work something out. Contact me at somewhatsoftware AT gmail DOT com

"They ask nicely but they sound desperate as hell" might have been a throwaway comment you made, but it's right on the money.
Thank you for playing!

Thank you for playing, and thank you for the kind words!

Thank you for the comments! Since you have the bundle, note that you are also in possession of the sequel/prequel/alternate thingie, Please Follow. So if you are curious for more of the same universe, you can look into it.  Have fun!

Thank you for taking the time to visit these places. There isn't much of a game here yet, it was a bit of a rushed rough pitch for a bigger idea. Hopefully, you'll get the play the final product one of those days.

Thank you very much! It was indeed an experiment in sound design first and foremost, so I am glad you've picked up on that aspect. 

Thank you for playing! Always happy to see the game find its audience, not everybody is out there looking for atmospheric experiences. I'm glad it found you.

Thank you very much for the comment and for taking the time to play! My next project might be a long ways off, unfortunately, but I hope it'll meet expectations. 

Wow, thank you for the comment, I'm honored that my game would be the one to prompt you to engage with the itch community, as well. Yeah, you got that part right, sound was integral to the experience, so I am glad it got to you, even to that degree. 

Also, note that since you got the game from the bundle, you also happen to be in possession of the sequel/prequel/alternate experience Please Follow, if you wanted to experience a little more of that universe.

Thank you very much for such an enthusiastic comment! I am glad you enjoyed the entire experience., thank you for investing time into it.

Hopefully this isn't a sarcastic comment, but yeah, I don't really believe in jumpscares, I'm more into creating a situation and slowly building up the dread. Sound is an important aspect of the Please experience, but silence also is. How can you appreciate silence if your ears weren't bombarded with machinery sounds for a few minutes earlier?

Hey! Thank you for playing! It was cool to watch!

Yeah, IMS is a...tougher title, let's say that. It wasn't 100% enjoyable to make either, it's a dark work. Otherwise, thank you for the comment, and while I am way too busy this summer to really concoct anything new, stay tuned this fall for more news and maybe new games!

Wow, thank you for the hyperbolic praise. I don't know how to reply to that, other than I hope I can follow up with more titles that can provide the same level of enjoyment. Thank you very much for playing.

Unfortunately, I wouldn't hold my breath for it. I do not have the current resources to make a mobile version of any of my older titles. I'm sorry.

Thank you for playing this one! The concept is a tougher sell than my earlier titles, so I'm glad to see people appreciate it. Thank you for the support. 

The game was compiled on Windows 10, so I don't know what to suggest to make it work, unfortunately. Perhaps, if you have an antivirus, try disabling it when launching the game to see if it changes anything. Unity is known to not play nice with every AV out there.

We are in the middle of the PS1 aesthetic horror game craze, so now is a great time to be into the style. Thank you for taking the time to play mine.

Thank you very much for playing! Your comments tell me I succeeded in what I wanted to accomplish.

Can't blame you, it's a neat little interaction!
I'm glad you played, and you found a little joy in this fictional hellscape.

Is it weird to say I'm proud of that? Thank you for playing, anyway. :-)

Thank you so much for the comments! If you've acquired Please Follow from the Racial Justice & Equality bundle, know that the prequel/sequel/alternate timeline Please is also available to you right now, if you are looking for another experience set in the same universe.

I'm glad it was your shit! Because it is mine as well (wouldn't have made it that way otherwise, of course). If you got the game with the Racial Justice & Equality bundle, know that the sequel/prequel/alternate take 'Please Follow' is also included, if you want  a similar experience. Happy gaming!

Duly noted for the FOV. My games lack a lot of user/QOL options, because...well...they're hard to implement (sorry, lone dev here)!
But I am very happy to read your analysis of the contents of the game, looks like I communicated my intentions very well. Thank you very much for playing.

Then you are confirming I did my job well, since this doubt for the sounds from the machine is what I wanted to illicit. 
Thank you very much for playing!

It was intentional, I confirm. I figured considering what little text the game had, I could get away with using a very stylized visual effect. It's really the only game of mine that goes that hard on the PSX texture warping aesthetics, for diegetic reasons, mostly.

I'm glad you still enjoyed, nonetheless. If you acquired Please through the Equality bundle, know that you also have access to the sequel/prequel/thingie, Please Follow. That is, if you are curious for more of the same universe.

Thank you very much for playing, and thanks for the compliment. Also, thank you for supporting the big Equality Bundle (I mean, I suppose you got the game from it).

Please consider adding my two (most political) paid games :

It would be an honor to be part of this bundle. It's just the right thing to do.

Hey, thanks for playing! It was a fun watch. Of course, if you're ready for more trippy adventures in the same narrative universe, I made a sequel, Please Follow

You've gotten all three endings, indeed. There is always a room in the second apartment section of the game that cannot be opened by the tool you chose after the first VHS is watched. So, technically, five playthroughs are required to see all of SPEK.TAKL's content, although let me reasssure you, you're not missing out on much.

Thank you for playing my little demo. I definitely understated it, but there was more to find in those environments. If you ever play the full game, it'll be more involving. This was all I could manage to do to release in time for the weekend game jam, so admittedly there isn't a lot to do, though.

Hey! Sorry for getting back at you so late. Things have been hectic over here at Somewhat HQ.
Loved to see you play, as usual. But what if I told you there were a little more to the demo than what you saw? There is a friend hiding somewhere in both environments...

Hello! I'm glad you want to get into game!
I personally use Unity as a game engine. 
Inside Unity, I create 3D environments with RealtimeCSG. I do not know how to code, so I use visual scripting to help me : a lot of people love PlayMaker to make visual scripting, but I personally use GameFlow.
As for the fake PS1 look, you can recreate it using the dsoft20 psx_retroshader that you can find on GitHub. 

Hopefully, this can get you started. Take your time, though, this is a lot of new tools to learn, don't burn yourself out!

It was great watching you play through my little demo. You've caught on the themes of the experience quite succinctly too. 
Hopefully, the full experience will prove to be as interesting and disturbing.