My apologies, but I am not in possession of copies of any of those titles. I cannot help you, unfortunately.
Recent community posts
Hey! I understand the will of Ravee's family to do away with their work after their passing. This is a delicate situation and I wish Ravee's family and friends all the comfort and love needed to make peace with the unfortunate situation.
If you want to get your hands on some of Ravee's games, if only to celebrate their exceptional work, I believe some builds are still available on GameJolt, you might want to give this a try.
Really glad that this weird little experiment finds its audience even years after release. Thank you for the kind words, and you might be the first person to comment on the hidden message in the stained glass. Good eye!
Thank you for playing, and paying this much attention to the details!
There are no canonical endings to TSOTG, it is meant to be inspiration for either self-reflection or creativity. Glad you've enjoyed it.
Thank you for playing! While the ending messages are meant to be opened to interpretation for personal introspection purposes, we can hint that you've most likely been given the 'material grief' ending. Thus, 'shedding the inanimate' in this case would suggest you to reconsider your attachment to material possessions.
While we understand that not everyone is in a position to pay for their entertainment (whether they're in a tight financial situation, or they do not have access to credit cards or paypal-like online services to make a transaction), in return we ask players to understand we are a very small indie studio (two full-time employees working on a very small budget) and making games is currently our livelihood. Giving our work away for free is not an option for us, unfortunately. Buying our games (especially buying here on Itch.io) is the most direct and best way to support us in making more content in the future, although we already appreciate the love you are sending us with your desire to play \SPEK.TAKL\.
If you wish to experience our games for free, the internet provides a few ways to do so, such as let's players completing the game on video. Perhaps later you'll be in a better situation to pay for our work, and we can wait until then. No pressure. Thank you for your interest in our titles!
The game is built on a Unity asset that supported controller controls, but the game was not built with consideration for controllers.
So short answer : no, you should not use a controller to play, since we cannot guarantee it is going to work all the way
Complicated answer : maybe it can be played with controllers. It was never properly tested. The game was made with keyboard and mouse in mind.
Thank you so much for playing! The upcoming Steam version is basically the same game (bundled with its sequel / prequel Please Follow), so no need to play the Steam one, if you were wondering.
\SPEK.TAKL\ - Banned Edition is now available to download and play here :
\SPEK.TAKL\ is a late-night TV binge-watching simulator. You can just sit on the couch of you new 1994-inspired apartment and just waste the night away. Or you could watch the grimy VHS tapes you receive through the mail slot of your apartment door. But we don't recommend you do that.
Why a banned edition? Because we really wanted to upload it to another popular PC games platform, but the game was too steamy and it got banned!
This game was released earlier in 2019 on this very website, but this version has a few additions to it :
- A new, fourth ending, exploring the themes of the original game even further!
- Unused music from before was reinserted in the game!
- A few subtle quality of life improvements, such as subtitles for the garbled dialog!
It is the ultimate version of the experience. Play it today!
DISCLAIMER : If you've bought and played the original, consider that this version has very little you haven't experienced already. Please take this into consideration before buying it again. Of course, we appreciate your support, but we want you to make an informed choice.
Thank you for the kind words! You mention the re-launch : if you've played before, make sure you are interested in the new content before buying again. Not much has changed with the original. Just be certain you make an informed purchase. :)
This new version is out today! Please make sure you read what's new in the game page, since not a lot was added compared to the original version. Consider if it's worth a second buy before committing to it. We appreciate your support either way.
The game is out now! Take the time to read what's new in the game since the last time you've played. Be warned that not a lot has changed, so make sure you are still interested before buying. We appreciate your support nonetheless.
Thank you very much for the kind words!
Yeah, the end messages, which we assume is what you are referring to when you say it was underwhelming, were meant to be left vague as to become as wide-reaching as possible for as many players as possible. Unfortunately, the effect is that it lacks the personal, directed feel of the rest of the experience, we agree.
The new, yet-unannounced project we are currently working on is a spiritual successor of The Shape On The Ground. While being wider in scope and fundamentally different in gameplay mechanics, it came from a similar place initially. We hope it will please you as much as this one did!
Unfortunately, no. It is not currently viable to do so on Steam, especially as we cannot offer proper support if anything happens with a Linux copy. It would be a poor customer experience all around. We apologize.
Thank you very much for all the kind words! IMS was made with the means and technical knowledge I had at the time, and so I put all of my chips in the story / ambience of the game. I still stand by what I wrote in the postmortem, though : I would not touch that subject again, nor do I want to dive deep into this sort of darkness again. Hopefully, the game ideas I have for the future will be as gripping without being as harrowing, and will keep you coming back for more.
Also, it took a lot of time to get around to it, but I am warming up to the idea of openly advertising my games as simple / no death walking sims. Like, "safe horror"? Does that make sense? Anyway, I am glad such games can find an audience. And even though the games I have made up to now are lonely experiences, I understand wanting to share them with friends. I can only hope I make good games-as-conversation-pieces, if nothing else.
You can contact us at somewhatsoftware AT gmail DOT com
Otherwise, if you are running the game on PC and have an antivirus installed, try disabling the antivirus. It's a well known issue that some old Unity executables are being detected as a false threat.
Hey! Coozie! Always a pleasure to watch you play my games, as usual. I'm glad you stuck around to play the sequel, too. Love the editing you did, especially the ending, making it more abrupt than I originally made it. It adds to the surrealness of it all.
Thank you very much for taking the time to play! Your comment honors me, and I hope the rest of my works will keep up to your expectations. Know that there is a sequel / prequel / related work to Please, called Please Follow, if you wanted to explore more of the same universe.
I make sure to include a disclaimer on each of my game pages about Mac OSes. I personally cannot test to verify the games will work in every Mac environment. What I can say with certainty is that if you are running Catalina OS, my games will NOT run unless you use emulation of older OSes.
If this is not the answer you were expecting, and wish to get refund for the game you purchased, we can work something out. Contact me at somewhatsoftware AT gmail DOT com