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I love the premise of being the program that someone else is playing - lots can be done with that idea! The dialogue was funny too... man that dude is sick.

I did run into an issue where I accidentally skipped the dialogue where they explain what to do when a rain drop falls and I wasn't able to proceed with the game. You may want to include the controls in the description.

Thank you for the kind words and the suggestion! Sadly the game breaks if you guess the last part beforehand, so I'm cautious with this. But that can be a good idea. Maybe ill implement that somehow.

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Just stick a boolean in front of it that flips when you tell them about the controls. If you haven't explained it yet that control shouldn't work! I guess it does depend on what engine you're running.

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Yeah, I agree that's the way to go! Easy to implement on unity.

I did it for the first two buttons, but I rushed the third and forgot about this edge case, which was done in the last hour or so.

Last minute bugs are the essence of game jams I guess :)

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Don't I know it XD