Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I’m a massive fan of your work, I still can’t believe that version of Galaga you did - amazing. Have you seen the NES version of Pacman Championship Edition? I’m convinced you could do that on a C64, check it out on YouTube.

Thanks very much, I'll check it out!

(1 edit)

That's really cool, really pushing the NES to the max. The faster scroll speeds would be the main barrier to a C64 version, would probably also have to use chunky multi-colour graphics for the map in order to use colour cycling to approximate the flashy psychedelic effects. 

Yes, agreed, the scroll routine would have to be  highly optimised. But there isn’t anything that says impossible. What a great challenge?! Honestly, I programmed “in the day” on a proper C64 on Zoom assembler so I’m a good judge of what’s capable and you could do that, okay might be very slightly slower but very doable.

(3 edits)

Could the faster scroll speed not be done using CRT format, or even using REU ? (New Rally-X for example) 

If you study the scrolling it’s not as quick as I initially thought. I think the movement/logic of the ghosts are difficult. I’m very much “stock” C64, no REU for me! Hey this is Arlasoft - this guy is god!