
Asphodellife
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A member registered Aug 18, 2016
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Zezito in the Glittering Caves C64 comments · Replied to Iapetus in Zezito in the Glittering Caves C64 comments
Great little title, plays well, looks great! two things though, maybe for a small update in the future: A picked up 'special power' disappears as soon as you go through a door. And when you get hit the sprite flickers on/ off (as many games do ofcourse), but it can be a bit confusing because the sprite is tiny. Maybe color cycling instead? Anyways, congratulations!
Very cool. Played it a bit; feels nice and responsive. One thing though: the collectable objects are sometimes very hard to see; especially the grenades (?). Could do with better contrasting colours with the various backgrounds (yellow maybe?). Also deserves a few more levels I think. Congrats on the release though! :)
Win a C64 Breadbox-Simulator - Entries locked! comments · Posted in Win a C64 Breadbox-Simulator - Entries locked! comments
'Retro-gaming' is far more then merely nostalgic feelings. Creating games within the limitations and constraints of old systems stimulates the creativity (something often lacking in in modern gaming). Be it music, game design or (pixel) art. The final product is therefore more than just a (simple) game. It's an expression of passion; a combination of ingenuity and art that goes beyond a longing for the past.
Bill & Ted's Excellent Game Boy Adventure (C64) comments · Posted in Bill & Ted's Excellent Game Boy Adventure (C64) comments
Phantomas III The Return of Brok for C64 comments · Posted in Phantomas III The Return of Brok for C64 comments
Phantomas III The Return of Brok for C64 comments · Replied to SrHead in Phantomas III The Return of Brok for C64 comments
Going the 'Return to Monkey Island ' route so to speak :). Nice. I think I got a bit confused though. I thought this was going to be 'simply' a conversion of the ZX Spectrum game 'Phantomas Tales 4 Severin Sewers' (with the sprite being swapped for the C64 one). But your game looks far different (and better !). Really looking forward to this. Hopefully it will be a very nice (big) map, like Vampire (for me to draw ofcourse:) ).
Phantomas III The Return of Brok for C64 comments · Posted in Phantomas III The Return of Brok for C64 comments
With the recent release of the ZX Spectrum version, I wondered if we ever would get it for C64 as I played Vampire (Phantomas 2) to death back in the day. And it even has the 'alternative' C64 sprite! Very Cool! was hoping for a sequel on C64 since Phantomas: Saga Infinity was released for MSX in 2006 (doesn't that make this part IV?).
Briley Witch Chronicles 2 v1.0.1 Released comments · Posted in Briley Witch Chronicles 2 v1.0.1 Released comments
This looks fantastic! With the Scorpion Engine still in development, I hope things like bob / sprite scaling and zooming will be introduced as well as things like 'rope physics'. I discussed this over at BitBeamCannon, and they will probably look into it. Back to topic; hopefully CDDA tracks will be supported in the future, as this really screams a CD32 version; its that good!
Also, is a chance there will also be a version after this based on the MSX release of 'Vampire Killer'? I always preferred that one over CastleVania on NES; it's got a bit more exploring.
Awesome job!
Pacman C64 (Original Concept Map) comments · Replied to Arlasoft in Pacman C64 (Original Concept Map) comments
Just played this for the first time! Looks and feels marvellous! One thing though: When pressing 'up' and 'fire-for-up' simultaneously nothing happens. This was also the case with Sam's Journey and some other titles. In practice I use an (Xbox) controller with Vice and a fire button to jump / go up. It happens often that both are pressed during play, but then jump does not register.
Also (and I don't know yet if there is a reason for it later on for some extra weapon), but could fire be simply pressed without having to press it again for slashing?
Other than that, this looks fantastic!



is there some art already? 