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This looks fantastic!  With the Scorpion Engine still in development, I hope things like bob / sprite scaling and zooming will be introduced as well as things like 'rope physics'. I discussed this over at BitBeamCannon, and they will probably look into it. Back to topic; hopefully CDDA tracks will be supported in the future, as this really screams a CD32 version; its that good!

Also, is a chance there will also be a version after this based on the MSX release of 'Vampire Killer'?  I always preferred that one over CastleVania on NES; it's got a bit more exploring. 

Awesome job!

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Thanks and indeed! Worth saying that my real hardware right now is my CD32 (since my main A1200 needs recap and I'm afraid to switch it on lol).

About Vampire Killer, it has the keys to open doors and allows backtracking/free roaming, which is a thing I'd probably add here (specially on ladders, as jumping from one in a 'bottomless level' results in losing a life and that's not intuitive despite being what happens in the NES original - difference there is that you can't jump from a ladder but you still manage to fall from them sometimes :) as shown in the linked video below)

https://vimeo.com/847869122