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Dante Retro Dev

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A member registered Jun 08, 2021 · View creator page →

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Thanks for your words. I hope so, it's worth saying that I have a CD32 too. :)

Thank you for your words and thank you very much for including it in the February 2024 video. Cheers!

Thanks for your feedback.  Your complaints are easy things to fix, just reducing frequency of candles flashing and things like that. It's all part of polishing, which is next project phase. As a rather big project for a solo dev, specially on a retro system, priority was to attempt to fit all levels and bosses before losing energy and motivation (solo devs tend to lose motivation before all levels are in place, you can see many stalled projects with about 1 to 3 stages at max). By the way, nice avatar! I really liked Another World / Out of this World and sometimes it figures in my top 10 games of all time (not just Amiga). And thanks again for playing Castlevania AGA to the end!

Awesome! Glad to hear that it's working now. Yeah, XML seems to be very temperamental.

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Thanks for the information, and I'm sorry, I'm a bit in the dark regarding this. But try the one in the image. Bear in mind that the scorpion_dev.lha file in the mini's stick should be renamed to CastlevaniaAGA.lha too. And this assumes that it's the only CastlevaniaAGA currently in your mini (like it's in mine). As a wild guess, I'd say that it's conflicting with previous version and causing all the headache.

Did it ever worked with the default xml text?  Without any attempt of rename?  That's the 1st thing (to check if it's working AT ALL). If it is, then we could mess around with screen names.

Question: did it works if you leave everything default? Like unchanged scorpion_dev as name and also filename?  I'm a bit in the dark at the moment but a wild guess looking at your pics is that it may not be accepting brackets or parentheses ( ) and I'd also avoid spaces as a general rule in computing (that's why text is usually connected by the underscore _ character).

Hi! Both are correct, the right is the working one so keep it safe as backup. I mean, as a rule of thumb, any name you type inside the quotes (" ") that you highlighted in yellow, will be the screen name that will appear when you browse the games list on the mini. In theory, it can be anything you type, like "Castlevania AGA latest version" or the like.  Thanks!

Thanks for the feedback! Game is entering Beta soon, having all the stages and bosses as well as the ending but that's the phase of polishing issues here and there, like this one.

Thanks for the video as always, Saberman! Much appreciated.

Thanks for the video and thanks for playing! Much appreciated.

Thanks, much appreciated. And thanks for playing! :)

Great to hear! Yeah the flicker in the score bar is only present in the mini and we're hoping for a fix. Try Lionheart or Aladdin on the mini, they got even more noticeable flicker. That's because they're all games that use the copper (coprocessor of the Amiga's chipset) a lot, which apparently brings the Amiberry implementation to its knees. It runs flicker-free in other devices or in the real Amiga, though.

Don't forget that you have to drop the scorpion_dev.lha from inside the compressed file downloaded here, into your mini. Not the whole actual file obtained here. :)

Please make a backup of the contents of your USB stick, to your PC hard disk. So, next time you will be able to recover. This stuff is like walking on thin ice.

The mini stuff is kinda tricky indeed, I'm very sorry about that. I'd suggest not editing the xml file and just accept it as it is (scorpion_dev file name), browse to that file and run it. Don't forget that it's the red button in the controller to *select it* and the *HOME* button to actually play it.

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Try downloading it again (Win64), I might have fixed its config now. I'm also testing with the USB Xbox 360 , start the game with the controller already plugged. The controller setup can be changed by editing Default.fs-uae inside FS-UAE\Configurations.

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Edit: it might work now, as follows (Xbox360 pad): green attacks, red jumps, blue or right shoulder fires secondary. This can be changed by editing Default.fs-uae inside FS-UAE\Configurations. Start the game (through Run Game.bat) with the controller already plugged.

Thank you very much for this report. I did a quick fix for the bug. Download again and now it'll probably stop losing lives after the timeout. Thanks again!

In terms of levels, yes. But it's missing items and secrets, many songs are still placeholders, final boss doesn't has its map screen yet, and need to balance the boss fights. Final push to finish a game is tough, like being tired at the final part of a marathon so it's the hardest part.

Hi! Yes, they're for WinUAE. But that issue should be corrected now regardless of the emulator settings since I've re-uploaded all the builds with a fix. Thanks for playing and Happy Holidays!

Thank you very much!

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Thank you and thanks for the video, much appreciated! Also, if the final boss fails to appear again, I've posted a possible fix (just download the game again, it's been quickly updated this Xmas eve).

Thank you!  And thanks for posting the ending, which means that it's working fine all the way to the end  (I was worried because under certain emulator settings, the final boss may fail to appear). I've posted the fix for it in the news, below the commands list.

Thank you very much for the video and gameplay! Much appreciated.

Thank you very much! The gameplay is kind of inspired by Super Nintendo's Super Castlevania IV, in a way that you have some control of your jump, among other things. Perhaps that makes it more fun and accessible.   Cosmo Gang looks great, thanks for the heads up, although people are asking for original games instead of ports. :)

Thank you very much for showing it on your video. It is much appreciated.

Great video as always! When I saw that you played it from start to end, I knew all was fine, it works.  :)

Thanks for the full playthrough, awesome job as always!

You can also skip to the new stages by pressing the F4 key.

Thank you very much!

Thank you very much for your words and your video! Much appreciated.

Thanks for playing and thanks again for the video! :)

I'll suggest that you download Windows version: that one is actually FS-UAE running automatically the Amiga game. I don't use FS-UAE and so I'm unable to help configure it, but  the  featured "Windows" version may help. Because it's just a FS-UAE folder with the game inside, created by Scorpion Engine with everything already configured to run the game correctly by clicking on Run Game.bat. 

Amiga Emulation is complicated to configure in general, may need to watch a long video tutorial (that you may find on YouTube).

I think that just the game filename must match the actual name of the downloaded file. But it's a case of trial and error. 

Nice!  I think that for multiple Scorpion games on the same device, it'd look like the picture below (showing 2 different games with example names, each with their own configs).

For controls remap, select the game in your mini device pressing "A" on the mini's gamepad. Then press the menu button on gamepad, and go to "map gamepad". You may also wish to use "joystick port 2" as CD32 pad because you can use X (green button) to instantly shot the weapons such as knives and axe when you pick them.

Thanks for playing! I did the same too (attempted rename, didn't work). I think it has to do with the config XML file which has this line <game filename="scorpion_dev"> so I guess changing the name between the quotes might work. But for adding more than one Scorpion Engine game, probably would need another block of text there with its own name between the quotes.

Thank you very much!

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Thanks and indeed! Worth saying that my real hardware right now is my CD32 (since my main A1200 needs recap and I'm afraid to switch it on lol).

About Vampire Killer, it has the keys to open doors and allows backtracking/free roaming, which is a thing I'd probably add here (specially on ladders, as jumping from one in a 'bottomless level' results in losing a life and that's not intuitive despite being what happens in the NES original - difference there is that you can't jump from a ladder but you still manage to fall from them sometimes :) as shown in the linked video below)

https://vimeo.com/847869122

Thanks! And well played, thanks for the video!

Thanks! It's much better now, with levels 2 and 3 working too, but I'll probably only post an update when the music is correct for each level. :)  Music in Castlevania is very important and it takes a while to do properly...