Thanks for your words. I hope so, it's worth saying that I have a CD32 too. :)
Dante Retro Dev
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Thanks for your feedback. Your complaints are easy things to fix, just reducing frequency of candles flashing and things like that. It's all part of polishing, which is next project phase. As a rather big project for a solo dev, specially on a retro system, priority was to attempt to fit all levels and bosses before losing energy and motivation (solo devs tend to lose motivation before all levels are in place, you can see many stalled projects with about 1 to 3 stages at max). By the way, nice avatar! I really liked Another World / Out of this World and sometimes it figures in my top 10 games of all time (not just Amiga). And thanks again for playing Castlevania AGA to the end!
Thanks for the information, and I'm sorry, I'm a bit in the dark regarding this. But try the one in the image. Bear in mind that the scorpion_dev.lha file in the mini's stick should be renamed to CastlevaniaAGA.lha too. And this assumes that it's the only CastlevaniaAGA currently in your mini (like it's in mine). As a wild guess, I'd say that it's conflicting with previous version and causing all the headache.
Question: did it works if you leave everything default? Like unchanged scorpion_dev as name and also filename? I'm a bit in the dark at the moment but a wild guess looking at your pics is that it may not be accepting brackets or parentheses ( ) and I'd also avoid spaces as a general rule in computing (that's why text is usually connected by the underscore _ character).
Hi! Both are correct, the right is the working one so keep it safe as backup. I mean, as a rule of thumb, any name you type inside the quotes (" ") that you highlighted in yellow, will be the screen name that will appear when you browse the games list on the mini. In theory, it can be anything you type, like "Castlevania AGA latest version" or the like. Thanks!
Great to hear! Yeah the flicker in the score bar is only present in the mini and we're hoping for a fix. Try Lionheart or Aladdin on the mini, they got even more noticeable flicker. That's because they're all games that use the copper (coprocessor of the Amiga's chipset) a lot, which apparently brings the Amiberry implementation to its knees. It runs flicker-free in other devices or in the real Amiga, though.
The mini stuff is kinda tricky indeed, I'm very sorry about that. I'd suggest not editing the xml file and just accept it as it is (scorpion_dev file name), browse to that file and run it. Don't forget that it's the red button in the controller to *select it* and the *HOME* button to actually play it.
Thank you very much! The gameplay is kind of inspired by Super Nintendo's Super Castlevania IV, in a way that you have some control of your jump, among other things. Perhaps that makes it more fun and accessible. Cosmo Gang looks great, thanks for the heads up, although people are asking for original games instead of ports. :)
I'll suggest that you download Windows version: that one is actually FS-UAE running automatically the Amiga game. I don't use FS-UAE and so I'm unable to help configure it, but the featured "Windows" version may help. Because it's just a FS-UAE folder with the game inside, created by Scorpion Engine with everything already configured to run the game correctly by clicking on Run Game.bat.
Amiga Emulation is complicated to configure in general, may need to watch a long video tutorial (that you may find on YouTube).
Nice! I think that for multiple Scorpion games on the same device, it'd look like the picture below (showing 2 different games with example names, each with their own configs).
For controls remap, select the game in your mini device pressing "A" on the mini's gamepad. Then press the menu button on gamepad, and go to "map gamepad". You may also wish to use "joystick port 2" as CD32 pad because you can use X (green button) to instantly shot the weapons such as knives and axe when you pick them.
Thanks for playing! I did the same too (attempted rename, didn't work). I think it has to do with the config XML file which has this line <game filename="scorpion_dev"> so I guess changing the name between the quotes might work. But for adding more than one Scorpion Engine game, probably would need another block of text there with its own name between the quotes.
Thanks and indeed! Worth saying that my real hardware right now is my CD32 (since my main A1200 needs recap and I'm afraid to switch it on lol).
About Vampire Killer, it has the keys to open doors and allows backtracking/free roaming, which is a thing I'd probably add here (specially on ladders, as jumping from one in a 'bottomless level' results in losing a life and that's not intuitive despite being what happens in the NES original - difference there is that you can't jump from a ladder but you still manage to fall from them sometimes :) as shown in the linked video below)