Unbelievable, I never thought this would be possible! Obviously use sprites for the baddies?
tony1103
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Luca you're a legend! I'm so happy!, I knew you were going to do this when you mentioned that you were working on a 80's classic and then you are going to take a rest?. Well you deserve a rest mate, the last few years you have made some classic games . Luca, you will go down as a legend of the C64! Please have a rest then let's have HERO 2! many thanks Luca.
I wonder if you have ever considered doing a conversion of the 1979 coin-op Cosmic Guerilla by Universal? It’s a little known arcade game, the VIC-20 had a version called Cosmic Jailbreak.
Hi, I’ve just started to get back into programming the c64 again and I’m currently using the freeware version. I’m really struggling to understand how you can get the sprites from Sprite Pad into CBM prg Studio? It appears that Sprite Pad doesn’t save the sprites in a .bin and CBM prg Studio requires this? I do apologise if I’m missing something?
Yes, agreed, the scroll routine would have to be highly optimised. But there isn’t anything that says impossible. What a great challenge?! Honestly, I programmed “in the day” on a proper C64 on Zoom assembler so I’m a good judge of what’s capable and you could do that, okay might be very slightly slower but very doable.