Thanks very much, love the game cover :)
Arlasoft
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Hi, that's very kind - I do have a page at https://ko-fi.com/arlasoft, I believe you can use cards there without a paypal account.
Great info thanks, especially the bonus triggers, I couldn't find anything on the net about that. I did think it might be linked to completed ingredients but there also seems to be a delay between a piece landing and the bonus appearing which took me in the 'random' direction.
I'll implement these improvements in the coming days, thanks again!
Thanks! Yeah I haven't been able to work out how the arcade does it, it doesn't appear to be on a fixed timer, sometimes it can be 30 seconds or more and sometimes they appear within seconds of another one disappearing which suggests some randomness. I can easily increase the chance of them increasing though.
If you're on Windows everything needed should be in the Github repo. I've added some comments to the make.bat file which explains everything that's going on, and also the macro.c file so it can be compiled for mac/linux if required.
The instruction set is pretty good, all the usual stuff is there - if you can do F8 this is no problem!
Very cool. How flexible is the engine in terms of porting other GB titles?
Btw, if you fancied having it playable in the browser at the top of this page, this site has an .html export feature for C64 games:
https://lvllvl.com/c64
Thanks very much for the testing, I've re-written how the cursor sprite is placed, before it was being moved manually whenever an action happened (I was being lazy...) so it was possible for its screen position to get out sync with the selected cell. I now have a lookup table to re-position the cursor every frame based on the row/column of the selected cell.
I think the score glitch is because the score uses binary-coded decimals, when any component of the score calculation is more than 9 it's putting the total out of BCD range. Should be an easy fix.
C64 port is pretty much done, just need to tidy up the game over transition a bit and play around with the scoring. Will release the C64 .prg on Saturday morning when they tend to get more traction.
Password = orion.
https://arlagames.itch.io/hyper-harvest-c64
Hi there, enjoyed playing your game and was looking for a simple project to dip my toes into Atari 2600 development (although nothing on the 2600 is simple...). Here's my version: https://arlagames.itch.io/toptom-2600