Good idea - I'll put that in over the weekend
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For those in Europe the start time is a bit weird, basically Friday is out. From a personal point of view I'm stuck in babysitting this evening so would be great to get a start on it. It's not like this is a particularly time-pressured event like Ludum Dare, a week is plenty to get a small game done, but it would be nice to start immediately after the theme is revealed instead of waiting 'til tomorrow morning....
Yeah, also have to make sure the big 'pixels' only move in 1/84 steps. This sort of rules out physics engines because they will move everything on a granular level, if you move things yourself you can round to the nearest 'pixel'. In last year's game I stored the position at a precise level, but when it came to actually moving the object I rounded. Then you can get smooth acceleration that still snaps to pixels, rather than speed being clamped to 1, 2, 4, 8 pixels per frame.
Having written that you could use physics, just hide the 'real' object and show an object which takes the real object's position and rounds it before displaying.