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Thankyou for the feedback! Haha yes! I thought it'd be difficult but I found out the hard way, the chest game took forever to do because the AI had to know about keeping the chest open and physics be jank sometimes. I had a few microgames I didn't get time to implement because they took longer.  I'd love to do a PVP mode, it was something I hoped I'd have time to work on, I was picturing it prompting you to pass the mouse, or close your eyes etc while the other person sets it up. I focused on the AI first just in case people didn't have anyone to play with. 

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Smart choice!