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A jam submission

Adventure PlaneView game page

Keep the adventurer engaged in his adventure by controlling the monsters and loot.
Submitted by JamieCarmichael — 5 hours, 10 minutes before the deadline
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Adventure Plane's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#30032.9123.231
Creativity#34512.9123.231
Overall#38622.5892.872
Enjoyment#50501.9412.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You make monsters and loot for an adventurer to fight and collect.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Great concept! I love the mechanics, even with some issues.

Developer

Thanks for giving it a play.

Submitted

A lot of stuff in this game, impressive!

Developer

Thanks for giving it a play.

Submitted

Cool game man, really like good idea and good execution!

Developer

Thanks. It good to hear that you liked it.

Submitted

Interesting concept, but I'm still quite confused on how to play it. The bar was fine yet the player dies, not sure if that's just on me. But would love to see how this can develop further!

Developer(+1)

Thanks, I'm glad you liked the concept. I assume you died because you ran out of monsters or loot. Ideally, I would have made it clearer that when there are no more monsters or loot the adventurer leaves and you start again with a new adventurer, but I didn't get around to it.

Submitted

I like the strategy of trying to layout loot orders, it reminds me of DM'ing in DnD and trying to keep the players alive but on the brink. All this needs is a little player feedback for things like gaining money between levels and deploying enemies and it'd be really stand-out, but for a jam game it shows an impressive level of polish

Developer

Thanks. It's good to see you understood how to play. I was worried that it would not be very clear. I the future I would hope to be able to add a bit more player feedback and make things clearer. Unfortunately, that is one of the things I find myself struggling to do well at but I am defiantly learning and trying to improve. 

Submitted

Takes some practice to not lose immediately, but was fun once I figured out how to get monsters with items to spawn. Music is lovely. Well done for such a short jam!

Developer

Thanks, I'm glad you persisted long enough to understand how to play. If you liked the music, make sure to check out the link in the description of the game because there was a lot more music by the same creator. 

Interesting concept, although I'd say a few things:

  • It doesn't seem very clear about how to get money between levels without the money bag, since I started the first level with 150 gold and started the next level with 80 gold. Perhaps the enemies could come with some rewards built-in? 
  • I feel like the enemy stats or the gold earned from fights could be better shown, since I wasn't sure how they worked.
Developer

Thanks for giving it a play. When you finish a level, you should get gold from the last run or the highest so far. So, you should have started with 150 again until you got more. I'm not sure exactly why that happened to you. I agree that it needs to more clearly show the player how they are making money. I should have included more information on the game over panel showing how the score is calculated.