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Some day 1 stuff:

Started on Helvetica's sprite. Having trouble with the legs. Never realized fitting birds legs (which i love to draw) in sprite form was so hard. have to make a unique sprite for both facings since helvetica is missing an arm-- mirroring just wont do.


Started on a run cycle for helvetica's sprite. 8 frames seems to be giving me a lot of trouble. I might refine a 4 frame run cycle and work on 8 frames later.


began hashing out a layout and experimenting with what i can do-- brown tiles are regular ground. green are fall-through. orange are the kind you can jump up through and stand on. im hoping to figure out a way to put walkable ground on a layer behind the fall through tunnel you see there, to create sort of a loop around... fall down, climb up to the left, map continues on to the right.


my main goal for the end of tonight is to get a special mechanic working-- i want helvetica's scarf to be utilizable as a grappling hook. so far i've got the grappling hook implemented... im just having a hard time getting it to display and grapple properly.

i love the grappling hook idea, good luck with implementing it

thats a really neat idea!