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I'm not very good at this. The waiting command tutorials are giving me problems. The AI to be precise, which has trouble with whatever I command it to do. Use a grenade in a precise trajectory? Completely missed most of the time and bounced back at themselves. Move and clear so I can get the stunned enemy from behind cover? Stays at the doorway and refuses to move. Fumbling can be fun, but I don't want to get through all the command menu sequence busy work each time. I'm probably doing it completely wrong and I'm confused by all the options that are given to me (which are essentialy the same but differ slightly, like throwing the grenade after moving into the room, throwing it after entering through the door, or just throwing the grenade myself).

I wish there was a separate ordering mode. Right now the game tries to combine top down shooter with squad based game at the same time, but I'm not sure if there is a need to do all that at the same time instead of having a toggle. That mode could show you all the useful stuff like team member color highlight and previewing given command paths like on some strategical miniature map. You would also have the left click and dragging back to your disposition to replace selection or movement command.

The screen shifting around so much while moving the cursor is not great for aiming, I had the same dilemma. This could be easily solved by the toggle too.

The command context menu is weird when trying to use it with a mouse. It doesn't react to mouse movement until some point and then it's oversensitive. I should be able to see the cursor when its open. It also sucks to hold right mouse button while doing all that.

It would have so much more potential and uniqueness by trying to fit SWAT into fantasy setting with knight order and magic than bringing fantasy races to a modern setting.

Thanks for the feedback, I understand that commanding your squad and playing at the same time isn't easy but it is mean to be a top-down shooter with a squad to back you up.

Unfortunately the squad AI isn't perfect, it definitely needs works.

The camera offset is necessary for longer-distances firefights, I could make it so the offset is less extreme normally and make it longer when walking or something like that, that could help with aiming.

I will experiment with it, thanks again for playing.