Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

I really love the concept, but would it be possible to add an option to make the lidar spraying more dense? It feels like it takes too long to get a decent picture of your surroundings at the moment.


It's cool if it's not possible, just a suggestion. :)

(3 edits)

By 'spraying' you mean increasing how quickly LMB  fires off LiDAR points?

Either way, it is certainly possible. The system I'm using can support millions of points without much FPS loss; I'm just keeping the amount low because it 'makes more sense' versus the setting of 1990s for it to be capped to (presently) 65535 points of data. (ed: That said, I am actively listening to player feedback and it's not something I would mind adjusting if there's calls for it)

I am considering on the backburner things like discoverable upgrades that expand the amount you can have scanned, scan speed, scan fade distance, scan density, and battery maximums and charge speed. Would those be things you'd be interested in exploring the exclusion zone to find?

(+1)

Hi! Yeah, I mean how quickly the LiDAR fires off points.

The upgrades sound cool. I'd still prefer a higher density for the base LiDAR if possible though. Please note that this is just my opinion (so please do ignore it if it doesn't fit in with your design plan) and I'm looking at it from a rather selfish perspective that I'd like to cover it on a YT video, but it won't make a very entertaining video if viewers can't see anything. :)

(+1)

Also, just increasing the size of the LiDAR points might help. :)

(1 edit)

Cool, I'll bear that in mind and fiddle with it some. No worries about the design plan; it's rather loose on the particulars. I'm going for a 'vibe' but there's a number of directions I can approach it from. This sort of feedback's what the open testing is all about.

That said, I do apologize for anyone who tries to stream or capture the game as some of the noise involved with this game is going to be just devastating to bitrates for modern CODECs.  That said, I suppose it does lend opportunity for whoever's capturing to try and describe what they see/saw haha

Let me know if you do some capturing and if the noise causes the quality to drop too much. I might build an accessibility feature for something more CODEC-friendly for streamers if it's too harsh/makes it difficult for viewers to see the gameplay (same with the LiDAR dots themselves in terms of shape/color/size).

Thanks for your feedback thus far, Researcher ABG. Do feel free to record/post video footage of the game wherever you'd like to as well. (Of course we'd love a link as seeing folks engage with the MK-II gives a tremendous amount of data for us to analyze and consider)