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(9 edits)

Hey there, this is my first time participating in the jam, but I've wanted to for a couple of years now, I just never seem to have the opportunity when it's running >.< I'm hoping this time around I can finally give it a go :3

I'd like to try and create an original music track to use, but I have a couple of questions. After reading the following rules:

ONE MUSIC TRACK OR ONE AMBIENT BACKGROUND NOISE

It is within the rules to:

  • use a track with multiple melodies / styles, if it existed prior to the jam, and only a single segment is looped, with another segment looped only for a special short segment / occasion.

You may not do the following:

  • have additional menu music that loops (if the VN also has in-game music/ambient noise)

I was wondering if it would be allowed to loop a short (probably under or around 60 seconds of a track that will last around 5 minutes) segment of the track on the main menu/title screen, then play the full track during gameplay? 

It's just I feel like it would irritate me if the title screen was purely silent because, as a player, it would make me wonder if the sound was broken, but at the same time, it would also feel weird to have the entire 1 track play on the title screen as well as during gameplay. By looping a small segment of the track on the title screen, it would be using the same one track, but like a minimal version of it that doesn't build up, and then goes on to play fully during gameplay.

If this is permitted, is it possible

A: For this to be achieved by cutting out that small segment as a separate file to loop?

I'm not a coding wizard and use Naninovel, so I wouldn't have a clue how to force the game to loop a specific short segment of a music track via code >.< As far as I'm aware, in the scripting language used in Naninovel, there are no parameters for controlling elements of bgm besides the volume, fade in/out, and whether or not to loop a track in its entirety. I normally like to team up with people for game jams, but I'm really busy and won't have time to try and find/work with a team for this one, so everything will be down to me. 

B: To layer a simple vocal phrase within that short title screen-specific part of the loop, and remove/mute the phrase from the main full version of the track that plays during gameplay?

C: Potentially change the tempo and/or pitch of one of them? 

I feel like I've done an awful job of trying to describe what I mean, haha. Sorry if it doesn't make much sense >.<

To try and rephrase it, I'm hoping to make an original music track as part of the jam, so it wouldn't exist prior to the jam. And I'm hoping that it's allowed to loop a small segment of the track (with an additional vocal phrase) specifically on the title screen alone, and then play the full version of the track (minus the vocal phrase) during actual gameplay.

It would still essentially just be 1 looping bgm track, but restricted to looping only a small segment of the track on the main menu, then free to loop in its entirety during gameplay. But because I'm not a coder and don't know how to achieve that through code, I'd have to manually split the track into two files in order to loop the restricted title screen part. 

Since there seem to be exceptions on the title screen, I was hoping that what I'd like to do with bgm falls within these exceptions.

Bonus question (sorry >.<) 

Is the use of a video background allowed anywhere? Either exclusively on the title screen, or during gameplay? For example, if you wanted to add rain to your scene, but rather than spawning it in by code as a special effect, having it animated as part of a video background. 
I'm guessing that would just come under the allowance of having a short looping animation if it's baked into the background.

Thanks and I hope you have a lovely day :3

(+1)

Hello!

Sorry for the delay, but we needed to digest this one. 
I'll be brief for the sake of clarity.

Yes, you may reuse a section of the OG the song (a verse, basically) for the main menu.

However:
A: I'm afraid that'd go against the rules.
B: If you figured out how to overcome A, technically you could use the VA rule to layer a vocal. The VA can say up to 1k words. So if the text of the game has less you could use the rest here. 
C: If you can do this in engine, yes. But not a s a separate file, as stated in A.

Also, I wanted to again remind you that the aim of O2A2 is to make a low effort game. Please don't make it more complicated than it should be!

(4 edits) (+1)

No worries! And thanks so much for clarifying :3 Sorry I wrote so much, haha. It's a bad habit >.<

I just really enjoy trying to make original music for my projects, so it seemed like a fun challenge to create a track that could be used in multiple ways since the track itself would technically be one music asset.

If altering it in-game with code is the only thing that's allowed though, I'm probably screwed on that front, haha. Like I said, I'm not a coder x3 That's pretty much why I use Naninovel to make my games in the first place. Cos I followed a Renpy tutorial in the past and the coding aspect of it was so headache-inducing that I knew I'd never want to make a full game that way. It just completely killed the fun >.<

I can try asking in Nani's support channel to see if anyone knows if it might be possible somehow though!
EDIT: I've been informed that while it's not possible with the bgm commands, there is a roundabout way to make it work to loop a short segment of a track specifically on a title screen, so that's cool ^-^
(the layering vocals idea will have to just be done in an updated/alternative version though cos I wanted to do x3 different versions, with a different phrase each time, not voiced by the voice actor but from sample packs that I own, haha, so that would be a no go cos it would take up too many words + count as separate voices I guess!)

But it's fiiiiiine :3 I was planning to probably make an updated or alternative version post-jam anyways because I tend to always try and have 2 voice actors + 2 sprites for 1 character in my projects just to give players a choice between having a masculine and a feminine voice and be more inclusive when it comes to romance. That would obviously go against the 1 voice actor rule, so I can always make a separate version that has the 2 voice actors + the stuff I wanted to do with splitting a music file :3

Even the updated version would still stick to the spirit of the jam since I wouldn't change the word count and the track would still technically be 1 track. Even the character would still be 1 character. It's just it'll look and sound different depending on the player's preference. I can just do what was suggested on the page and keep the pure jam version as a separate download for posterity!