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A jam submission

Hue HeroView game page

Use color energy to move and reach the target
Submitted by Kandif, Domeen0 — 14 hours, 17 minutes before the deadline
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Hue Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#13.9003.900
How well does the game fit the themes?#24.3004.300
How much do you enjoy the game overall?#33.6003.600
Overall#43.7003.700
Visuals#83.5003.500
Audio#103.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
<3h

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Comments

Submitted

Really cool concept! I enjoyed the thinking required in making each individual move, but knowing were the boundaries of each crystal lay was quite difficult, and the pixel-perfect movement sometimes required was a bit tedious. But overall it is a good game with some really nice music, and it would be fun to see it expanded upon!

Submitted

Very creative game, I had a lot of fun playing! For things to add on to this game, I would just say more SFX, like when a player depletes a certain color or completes a level. Nice work!

Submitted

This game is awesome, The theme fits into the core mechanic very well. (also burned my brain cells XD

Submitted

Really cool puzzle game! Clever use of the theme. The music and art are pretty good too.

Submitted

Nice puzzle game. The art and music are really good, and the core mechanic has a solid connection to the theme.

Submitted

I love this game! A really simple premise for a puzzle game which makes really good use of the theme! The music fits really well with the vibe of the game too!

Sometimes it felt like i only needed a pixel more "Movement Energy" to get where i needed to go, maybe a future improvement could be to hold a button to see some sort of faint indicators of how far you can move in each direction with your current energy? other than that i have nothing bad to say about this game at all, great work! :)

Developer

Its funny because i have concept of that and actually It needs only 1 or 2 minutes of coding to create lines showing the possible distanse to reach but We decided that it would be too easy with that and at the end cancelled the idea.

Submitted

Thats fair enough, I suppose it is part of the puzzle to figure out where you can reach