I really love this concept and the animations are gorgeous, but it's definitely as brutal as you say it is. I quit pretty early on due mostly what I felt was to a lack of mobility and a bit due to the encounter and wave design. Still, an awesome concept that I look forward to revisiting after a post-jam update :)
Hey! Thanks so much for playing! Sorry about the brutality of it haha. I think the early level is a little overtuned based on how little mobility/defensive options you have.
Right after the part where you quit, you get a really important defensive ability that's supposed to address some chaotic wave design. I'm planning on tuning stuff a little bit more based on feedback, so I'll let you know when a new build comes out!!
Thanks again for giving it a try!