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I love the aesthetics of the game. The interface also works very well. It was fun to travel through this universe. It was enjoyable to discover things. The dagger might need some sort of clue. I had to use the hints to find it. But then again, I might have missed something.

The story is well written and leaves just the right amount to the player's imagination. I didn't find any new keywords in most of the dialogue though. Don't know if I did something wrong or if just a few words were implemented.

Music would indeed have been nice, but it works well enough without it. So no big deal.

It was really fun. I hope you will revisit this idea in the future. I'd love to find a few more keywords and explore the world (or another) again. :)

Thank you! I appreciate the kind works :)

In terms of the key words, there should have been somewhere around 17 that you could get I believe. Some of the key terms would lead to a chain of them, where you'd have to use one after another to get them. I probably didn't make it obvious enough, but if a term in the dialogue had braces around it like [this], you could learn it, but you had to go back in the menu, then press learn, rather than just click on it or something. It was more confusing then intended.

The dagger had a clue but you had to ask about that key term "ceremonial dagger" from the guy in the forest. So if you didn't have the key term, then you wouldn't have known where to look unfortunately.

I'm glad you liked it in spite of the issues you ran into. I plan to polish it up in the near future with some more key terms, art, music, and maybe an extra item. I do plan to make more games like it in the future :)