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I really like the concept.

I'm generally not a platformer fan, and when I do play/make platformers I prefer a very rigid/responsive movement. Here the movement is very floaty and I found it hard to do what I was intending to do.

I feel a shallower difficulty curve would help a lot to better introduce the feeling & concepts without too much initial challenge.

Thanks for the feedback! I added acceleration to the movement because I never done it before and I was looking for a new challenge, but I must admit that it does make it a bit floaty (probably not the best idea for a platformer game). And I feel you on the difficulty. I think we were a bit too used to the controls while we were making the levels so we didn't know what might be too hard for newer players.

Thanks for playing!