Thank you for your inquiry regarding the additional classes and races in the Everline game. We apologize for any confusion caused by the mention of certain races and classes without their corresponding stats in the Oracle section of the Core rules document. We understand that this may have raised questions about their availability and development status.
Please note that the races and classes mentioned in passing but not detailed in the Creation Oracles section are either currently under development or simply mentioned for future consideration. We apologize for any misunderstanding or inconvenience this may have caused.
Regarding your other questions:
- “SS” stands for Stat Sets. We apologize for the oversight in not explaining the abbreviation in the document. Every stat is categorized into Stat Sets, which affect the SC (stat condition). We have taken note of this and will add the full explanation to the document.
It is intentional for most stats to have a Weak Value Condition at the beginning. These stats are designed to become stronger as your character progresses. However, we acknowledge that the balance may not be perfect, and we appreciate your feedback on this matter. If you notice any specific imbalances during gameplay, please let us know, and we will consider making adjustments or updates to ensure a more balanced experience.
Now, addressing your specific questions about the gameplay demo:
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For HP, when you fail an encounter, the amount of damage you take is equal to how much you failed the contested roll by. Each failed roll deducts HP accordingly.
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Yes, you can use a Value roll during combat encounters.
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When using the Value roll in combat encounters, you will continue rolling both dice for the entire combat until it is resolved.
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If you win and lose different attempts within the same combat, you will need to apply the “Checking the Result” and “Edit the Value” steps for each individual result. The outcomes of each roll will be assessed separately, determining whether you win, take damage, or need to roll again due to a tie. Refer to this: If you win the roll, the value’s tier will increase. However, if you lose the roll, the value’s tier will drop, going from Strong > Neutral > Weak ro Weak > Neutral > Strong. Only move the Value’s Tier 1 level up or down, for example, Weak to Neutral or Strong to Neutral and Vice Versa.
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You are correct in assuming that the Stat Chaining penalty applies to both stats if you used a Value roll in the previous encounter. We apologize for not clarifying this in the document, and we will promptly update it to reflect this information.
We appreciate your feedback on the document, and we apologize for any confusion caused by its current state. Please understand that it is primarily an internal working document, and we will continue to improve and refine it based on user feedback. If you have any further questions or require additional assistance, please don’t hesitate to reach out to us.
Thank you for your interest in Everline, and we hope you enjoy the game!