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Thanks for the feedback - very much appreciated and I'm glad you enjoyed it! Great suggestion to put an aim cursor on turret display, makes absolute sense. Also, I forgot just how fast moving the frontend actually was, you're right - I think I got desensitised to it while developing (and I do tend to easily get motion sickness in VR too). 

Anyway, I know it's out the bounds of the Jam but in any case I've made those updates in Version 2 (plus a whole bunch of other stuff too), thankfully I've calmed down the frontend a lot too - lunch is saved! :)

Sure the jam rating is based on the draft you submitted before the deadline, but this isn't for prizes or anything so if you make improvements to your game or develop it further that's a commendable way to continue your gamedev journey! I find that jam's are the best learning experience for gamedev by a huge margin. Nothing like trying to meet a deadline and cutting corners to "JUST MAKE IT WORK!" haha