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This was a really polished experience! I really enjoyed the whole thing, it made sense, easy to navigate, not overly complicated and the nice touch of the computer head tracking the players movement was nice! The only thing I had trouble with was aiming the turret. Maybe if the turret had a little target reticle on it, it would be perfect. I saw your build progress in discord, it really all came together in the end, great job! That intro screen needs to probably not be spinning. That almost made me lose my lunch before I even started the game LOL.

Thanks for the feedback - very much appreciated and I'm glad you enjoyed it! Great suggestion to put an aim cursor on turret display, makes absolute sense. Also, I forgot just how fast moving the frontend actually was, you're right - I think I got desensitised to it while developing (and I do tend to easily get motion sickness in VR too). 

Anyway, I know it's out the bounds of the Jam but in any case I've made those updates in Version 2 (plus a whole bunch of other stuff too), thankfully I've calmed down the frontend a lot too - lunch is saved! :)

Sure the jam rating is based on the draft you submitted before the deadline, but this isn't for prizes or anything so if you make improvements to your game or develop it further that's a commendable way to continue your gamedev journey! I find that jam's are the best learning experience for gamedev by a huge margin. Nothing like trying to meet a deadline and cutting corners to "JUST MAKE IT WORK!" haha