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(+1)

Game's good, but let me nitpick for a moment :D.

Would've loved a perk system to go with the levels, there isn't much point to advancing without it.

I'd also like the enemies to have a different colour palette to distinguish themselves from the background.

I'd balance game difficulty with something else than the sheer amount of enemies - without making additional assets, you could make fast enemies, small enemies, more resilient enemies, and so on. Performance problems could be avoided this way.


Congrats on making a complete game for the jam, and this one's a solid entry!

(Also loved the takeaways in your devlog!)

Thank you very much for your detailed feedback, Festus, we appreciate it a lot!

This is the first time we ever made a leveling system. It takes much more than we thought, so that's a good lesson. Thanks for the input!