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(+1)

This one may be my favorite so far (Excluding The grotesque and Pixelesque but I love horror anthologies! please make more) I decide to play in the hardest difficulty and it was so much fun, the lore in this game goes deep, there are at least 3 amazing plot twists on the story; The monster design as usual is amazing, especially they way you "fight" some of them, and the dead animations are really cool.

Sadly one ending eluded me because I miss timed my save on a certain event and did not  have enough time to replay it but the ones I got are really satisfying, as  usual I appreciate adding the "just go away" ending!

My only suggestion may be to add a certain way to map bigger lobby areas like the lab, be it static maps on the world (like those in malls IRL) or an item because it was a little too labyrinthine at times, specially while being chased, but it's just a suggestion!

Keep up the amazing work!

--------MAYBE SPOILERS-------------

PS: Does 000 and Helga survive when we break the loop?

(+3)

Thank you so much for playing and for your feedback! Great playthrough as always! I had no idea about that floor 0 glitch hahahahah.

In hindsight, the lab maps were unnecessarily too big and confusing, and I should have added a map (or made the maps smaller). That's something I will definitely implement in my future games (I  forgot to add a map in "A House for Alesa" though)

All the Subjects, as well as Scarlet, survive when you break the loop. I really like Helga so my priority was her survival and I might use her in a future game (she actually has a small cameo in "A House for Alesa": one  of the pictures in Greta's room)

I'm actually working on a sequel to "The Grotesque and Pixelesque", although it's not a priority (I also have to work on "Discarded Doll Stoy" and I have some other games planned). But I'll probably finish it by August or September!