Keep up the good work!
引き闇 森子 Hikiyami Moriko
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It feels pretty early on development, it has some grammar mistakes, the puzzle is very creative, such a great idea to re-arrange sigils but, it could be laid down better, I did guess the word but had no idea what to do since there is no indication of any kind.
Keep up the good work and good luck with the project!
The story and how it plays in the game with the choices is something I honestly haven't seen in other indie VNs, there are a BUNCH of choices to make and you can take them at different moments in the game, this is very fun however it is also a bit convoluted and the lack of manual saves or a skip button (Maybe there is one I just couldn't find it...) makes the task of replaying parts a bit annoying.
In fact that is what made me stop after getting 2 endings, which I have to mention where REALLY good and satisfactory, you know what else was really good and satisfactory? all this Indonesian folklore I had no idea existed but I absolutely adore, great job integrating it on the story, I love when games teach me from different cultures while they spook the hell out of me!
Keep up the good work!
Both Graphic style and music are nailed, and the narrative is actually very clear and not as surreal as it tends to be with this kind of games, the endings are nice, specially the true one (Thank you for the guide!).
Keep up the good work!
Now it did had some English translation errors but just now I am reading that it was your first time translating, and it that case it is a very good first try and all the important details can be understood.
Keep up the good work!
Bosses are hard but not impossible and they look GOOD, it is so nice to have this little spinoff games once in a while, and of course the fart jokes too!
I would love to know what you think about the engine after making this game.
Keep up the good work!
The enemy design and general art shined trough once more although I feel those were too many boss fights in such short amount of time, thankfully they were fun and not too hard, one was bugged I think? The laser did not hit me.
I felt the soldier character and the clone wife mother were really underused and man the dead of Giuliano hurt so bad since it was supposed to be this spooky strong entity and as soon as it goes on our side it gets absolutely decimated, I wish that was handled a bit differently but it's just my opinion since I really liked the character in previous episodes.
I also can't exactly pin point why but Julia kinda Deus Ex machina her way trough things like the protagonist of a anime fanfic and it diminishes the story a bit, I was thinking how Alesa or Mia from Pinocchigoria handled things a bit better in their particular circumstances.
Anyway I am probably just looking too hard into things as usual don't mind me.
On the other hand the barba family lore goes HARD, it was so good finally learn about the Mesiah and everyone involved as well as the specifics of the apocalypse, superb world building there!
Overall this was a solid game series, with a very solid unique graphic style and another banger collab between you guys, glad to still be here to enjoy this wonderful games.
But for real, the art and animations in this game are out of this world, I cannot stress enough, they are SO GOOD aaaaaaaaAAAAAAAAAAA.
The game itself is also pretty fun, VERY spooky and the lore it's on point, it really expands a lot on what chapter one laid; My only issue was that one of the routes was apparently bugged so I could not play the game at 100% but I played as much as I could and I loved all of it.
This game no doubt will become a classic in time (and with some elbow grease!) and it's definitely in my top 10 RPGmaker horror games ever, I am glad this is the last game I got to play before becoming a virtual ghost, 10/10 would eat a bowl of stuff again.
Keep up the good work!
Chapter 3 is just, exactly what I was expecting, such a nice experience, the chapters are short but they are so close together that they create this incredible Cliffhangery magic that allows me to make theories and then see if I was right after the chapter is released, very good use of episodic release.
-----SPOILERS AHEAD---------
Loved the addition of the mouse, just what the game needed, the art is somehow even better in this one, the city landscapes and Barbathiel are great but that neck twisting animation! More of that please! It was so good.
My favorite part of this chapter was the fact that we switch perspectives a lot, with the soldier, Julia, the mother, the Father, it was done so smoothly.
As overall I still like chapter 1 the most, then 3 and 2, overall all of them pretty good and now I can see each chapter has a unique gameplay and narrative that makes it unique, and that really elevates this game series.
Keep up the good work!
------Spoilers ahead------
I was not expecting the story to go the "satanic cult" route, feels like a lot of games go that route lately, although I am now wondering if it's related to the cults seen in other A.V Dossow games; I feel like the narrative really benefits from this chaptered story telling because the cliffhangers and reveals are so good in this chapter 2.
I personally would like to see more environmental story telling instead of notes and, I am not sure if I did something wrong but having so many options in the PC menu that do nothing feels kinda like a waste (or maybe I am just too spoiled by other games that have amazing functioning PCs...).
The monsters are superB as usual and that final confrontation was really creative, I absolutely love that kind of thing where the fight is not a straight up fight.
Overall great quality, you guys work so well together, can't wait for the next part.
Keep up the good work!
---SPOILERS AHEAD---
The crazy demented killer looks really, well demented, a nice face for the project, I also loved robo mom when she breaks, the house slowly degrading with this color palette was so nice to see, I lowkey wanted Julia to mention it but it never happened until the end.
I'd like to say I am a seasoned RPGmaker horror player and this game caught me by surprise a couple of times! A lot of creativity for sure was poured into this one and of course I want more of this!
Keep up the good work both of you!
Thank you for your comment I am glad you got good brain juices for this one, I also had similar juices (???) making it since it's the first time in a while that I managed to finish a game, and my first time ever participating in a gamejam; I left the word count at the end of each line for two reasons: To "increase tension" but that probably did not go as expected and just lowering the lighting does the same job but better, and the most important reason, I worked on this game like 15 minutes at a time due to my limited schedule and that helped me keep the word count in check, I was thinking on removing them when I finished the game but that would take more time and they kinda grew on me heh.
This is also the first game I do with no silly stuff and to be honest, it just felt right, anyway, thank you for playing!
The game itself it's fine, just clipped trough tiles once and it got stuck after the song but everything else worked like a charm, the puzzles (The name puzzle however has the potential to be very confusing they way it's laid out) and gameplay are fun and simple (in a good way), the music and sprites never disappoint with that delicious A.V.D sauce and the death CG's and various illustrations add so much to the game, great job with that HonetNutFemios.
Sadly I cannot say this one is one of my favorite ones, for me it really miss the mark of a healthy dose of comedy and references and it just because mostly missed repetitive jokes and overly meta usage of tropes; I really don't want to be overly harsh since this is just my opinion based on my preferences but most of the game was a little uncomfortable to get trough, and that never happened to me before with A.V Dossow games...
Don't get me wrong, there are a lot of bangers like the spaghetti man (although some of his apparitions are questionable to say the least), collecting crabs, the introduction scene and dying; In this one sadly, it seems the bad aspects overwhelm the good ones, the game has a lot of boring dialogue that means nothing because this characters also mostly mean nothing for me (since they are from other games I don't even know).
Bottom line I'll saythis one was just not for me, from the characters to the overall tone of the game but still props for the great collab effort, the art and the boss battle.
Keep up the good work!
Thank you for making the game and Keep up the good work!
Also thumbs up for allowing the remapping of the controls!
Keep up the good work!
Even in this early stage I can see some nice attention to detail like in the combat skills, item descriptions and that door that let's you go up, all very good things to have in a RPGmaker game.
The story, as far as I can see in this demo seems interesting enough to catch my attention and I hope you continue working on this project!
Keep up the good work!
The story event if short is nice (I missed one ending tho), specially with those animated cut-scenes that are very high quality; My only suggestion would be add more sound design, be it BGM or sound effects.
Keep up the good work!
I approached this one cautiously optimistic, was gladly surprised by the new art, portraits and sprites look the best they have ever done in the series, everything looks so much cleaner (although I feel it lost a bit of that A.V DOSSOW spice), as usual the cutscenes and death animations were not disappointing, au contraire the full scissors one left me speechless.
I must admit the "Kawaii voice" took me out of the game sometimes because I too used to a certain Alesa that I formed in my head from previous games, this is not to say the voice actor was not great, I just could not make the connection.
The game is full of references to a lot of things I enjoy so I was really happy playing and looking at them, specially the PC minigame, it was amazing.
The story of this one may not be the most complex in the series (Hard to beat part 3!) but I feel it works just fine and helps develop the new characters and new Alesa lore.
This game is definitely one of the best that I have seen from you, that bike scene was SuperB and the song with vocals? way to go Mr. Dossow great job!
In the end I felt this game had a lot of "fan game" feeling over it (Not a bad thing), probably because of the influence of your talented collaborator, and that made me a little hard to reconcile this game with the others in the series, but that's OK, I also see this as an expansion of horizons and a lot of learning achieved.
About the message at the end, I am glad you keep making Alesa (or any) games despite anything and everything, as usual I don't have anything to offer but my words so:
Keep up the good work!
The main elevator puzzle was really something, I think I had a harder time because the games translation to English is far from perfect but, the puzzles were actually fun to solve.
The ending was very unexpected and unique, and it's even open for a sequel! Overall it is a pretty enjoyable game with some minor but pretty obvious flaws, given it is your first game it's totally understandable.
If anything I would have liked to know a little bit more about the "Children of God" cult because it look very interesting with all the sacrifices and the Owl thing.
PS: Did Jose survived?
Keep up the good work!
Glad to see the game is still being worked on, the art is as beautiful as I remember it, maybe even more, it was very nice to get know a bit more not only about the cast of the game, that in my opinion is amazing, but also about your workflow and general thinking, I personally enjoy listening to indie devs a lot so this PDF is much appreciated.
I was really surprised at how different Zacharias was, actually everyone, it's nice to see the progression not only of the designs but the ideas behind them; Also I am so in love with Ophelia's first draft design, idk I am just a sucker for that kind of girl, I will curl on the floor holding the PDF and wishing it becomes another character eventually, of course I also love the actual design, green hair fits just right, as well as the change in personality and motivations (Stay away accursed Harem anime!).
In short, thank you for this absolute treat of behind the scenes content, your art is beautiful and I love all this characters. can't wait to see what happens to them.
Keep up the good work!
At first I had a hard time grasping whatever the game was trying to tell me because it kinda goes too fast without telling much, but, after a couple of playtrough's I got the hang of it and it got really fun, nice spin on a classic ghost and a lot of creative gameplay choices.
What I liked:
-A bunch of great characters.
-High Replayability
-Amazing art and great art direction.
-Great heartfelt story that is also spooky but with no cheap screamers
-Bonus room
What I think could be improved:
-Better development of the main character, is hard to care a lot for someone we barely know (Although I guess the focus in the game is on the other children so it makes sense) and some tutorial at the beginning, maybe just controls.
-Be mindful of using a lot of visual effects in one room, I understand the point is to block visibility but it gets a little hard to see (I am also really blind so it may just be me)
-Some parts get repetitive after a few playtroughs it would be nice to save when needed or add more save points, specially id the game is supposed to be played many times.
-A little too much pixel hunting (Seeing what you can interact or not clicking on everything).
Overall a great game, specially for a first time, I personally really enjoy RPGmaker games and have played plenty of them, and this is one of the good ones, whatever you decided to do in the future I wish you big success and I would definitely love to try another game, RPGmaker or not.
Keep up the good work!
It is for sure not the longest or robust game in your library but it compensates for it with quality and innovation, I can see a lot of new things implemented, like the forest ranger segments (My absolute favorite part, great job!) the crossroad selection and the dead cutscenes.
I can also see more freedom in the variety of endings as well as how to unlock them, it was very fun trying different things and seeing the results.
Even if it's quite different from your other games it is equally enjoyable, keep up the good work!
Good to see constant progress and school appropriate weapons, the art is looking mighty good; I'll definitely won't notice that you don't know how to write since I don't know how to read don't worry.
For anyone reading this post, if you up the light and contrast in that last dark picture, flip it 90 degrees clockwise and add 50% transparency it tells you to get a life. Pretty cool Easter egg.
I only played a little bit of the game (4 endings so far) but it is an absolutely enjoyable experience, the visual filter are nicely used, the sound design is on point when using headphones, the tense atmosphere grabs you from the beginning and never let go.
The story unfolds slowly and nicely, I wish I could say more but as I mention I am yet to complete the game, I'll probably update this review after I play the rest in a couple of days but so far I adore what I have played.
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Edit after getting all endings
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Golly was that a wild ride, every thing I say stands and it even improves, first I will start with the "bad" parts because there is not a lot of them; It was mostly performance issues that lagged the game and upped my CPU temps but the developer swiftly fixed them.
I had some issues transferring save files between versions but that is more my inability to replace files than a problem with the game itself, and lastly the final problem with the game is that there is not more of it!
Now for the good stuff, the game has incredible sound design that reminds me of Silent Hill 4: The Room, using headphones is really recommended and enhances the experience.
I cannot stress enough how good the story pieces together and all the endings have something to offer to unveil the plot of the game, it also includes some excellent Visual Novel parts and classic RPGmaker chase scenes that put the fear of god in you.
I could write pages of why you should play this game but I'll put it simply, is a good game with an interesting plot and fun gameplay, it is also FREE, there is no reason not to try it.
Keep up the good work!