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Hikiyami Moriko Hikikomori Vtuber

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A member registered Oct 10, 2020 · View creator page →

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(1 edit)

I only played a little bit of the game (4 endings so far) but it is an absolutely enjoyable experience, the visual filter are nicely used, the sound design is on point when using headphones, the tense atmosphere grabs you from the beginning and never let go.

The story unfolds slowly and nicely, I wish I could say more but as I mention I am yet to complete the game, I'll probably update this review after I play the rest in a couple of days but so far I adore what I have played.

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Edit after getting all endings

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Golly was that a wild ride, every thing I say stands and it even improves, first I will start with the "bad" parts because there is not a lot of them; It was mostly performance issues that lagged the game and upped my CPU temps but the developer swiftly fixed them.

I had some issues transferring save files between versions but that is more my inability to replace files than a problem with the game itself, and lastly the final problem with the game is that there is not more of it!

Now for the good stuff, the game has incredible sound design that reminds me of Silent Hill 4: The Room, using headphones is really recommended and enhances the experience.

I cannot stress enough how good the story pieces together and all the endings have something to offer to unveil the plot of the game, it also includes some excellent Visual Novel parts and classic RPGmaker chase scenes that put the fear of god in you.

I could write pages of why you should play this game but I'll put it simply, is a good game with an interesting plot and fun gameplay, it is also FREE, there is no reason not to try it.

Keep up the good work!

Love me some physiological gray symmetry yaoi VN, are you sure you didn't wake up in the peak side of the bed when you made this?

But for real, really enjoyable read, nice creepy illustrations and the fact that is a sort of sequel to Face You Less made it a banger, the symmetry in story telling and the "secret" part 2 fit nicely into the narrative, that aside it was very relatable in some parts and that is always very welcome in any read.

Keep up the good work!

First of all, thank you for gifting me a key, greatly appreciated.

Gave the game a good try, it is pretty fun even for people that suck at this type of games like me, has a good variety of enemies each one with their own behavior that you can learn (and have to survive) and a pretty nice variety of weapons to keep things fun.

The game is REALLY challenging and that's good but I wished there was a way to make it easier if needed, like one extra life or shields that could stack, I was not able to reach the final boss during my playtrough and it's a shame because I am sure it was really cool

The skins are a really good bonus to add to the game but I wish a button remapping was available since the Shift key was a little bit bothersome but is still a very enjoyable experience that I can recommend specially at the discounted price.

Keep up the good work!

Solid Visual Novel with some pretty amazing visuals, the angels are absolutely gorgeous to look at, nice backgrounds and sound design as well.

I was enjoying the game as the dating sim I thought it was but then the horror hits and the game becomes so much better, a trip of confusion, otherworldly horrors and nice sculpted angel bodies.

The story and world building were so interesting, and in my opinion the game has the right amount of choices and a good variety of endings, if anything I wish my girl Rowena her own happy ending...

Keep up the good work!

No need to apologize, I should apologize for the inconveniences my video may have caused, as of me answering this comment the video has been permanently deleted from the channel and my hard drive and you have my promise it won't be uploaded again nor I would make another video of it or any other of your games.

Oh yeah, this thing, I am the .2 people glad to see the game is still being developed, I am in love with what I am seeing in the unsanitary screenshot very spooky and uncomfortable and I am gonna dissect it as well as the sky image as much as I can while I wait for the next devlog.

Took my time with this one,  glad to see you are branching into different types of games, I love me a good horror side scroller and even more when it has RPG battles.

The game plays SO nice it was hard to believe, the number one problem I encounter with indie RPG games with battles is that the devs have trouble balancing the fights so they can be both fun and challenging, given your previous Horror RPGmaker game background I was worried the fights were going to be annoying or unfair but let me tell you, you NAILED the balance, the variety of enemies, the debuffs, buffs and different attacks are all so much fun, great job on that.

The character design as usual was great and very well complemented with the skills and personalities, I liked all the friendly entities and even more the fact that you get to shape your party and the game to your liking with your answers, really makes for a custom player experience.

I did had to grind a bit before a certain boss but it was because I forgot about elemental attacks and also went out of my way to make the game as hard as possible...

Right before the end enemies start to get too tanky and the battles drag on a bit too much but are still fun since you get to use items and all your different attacks.

Finally, the story was something that was becoming secondary to me the more I played since the gameplay was so much fun and I was getting fascinated by all those monsters designs and names (Loved the Danse Macabreicle ) but those endings are definitely bangers.

Overall another solid project with a lot of replayability.

Keep up the good work!

This game was an absolute joy to play, you guys really have a knack to make fun things, I can't believe this was made for a game jam! This game is fun, but also strategic since you have to think when you use your syringes very well, the fact that you get power-ups is nice to make the game replayable but the fact that the zombies get upgraded and you also get to choose your own poison makes it even better!

Another certified banger, keep up the good work!

Nice little game, got stuck for a good while in the safe puzzle but it was really fun, I also really enjoyed the little animated slideshows between scenes, the whole game looks very neat and cute.

Sadly I found a gamebreaking bug during one of the scenes that closed the game, when I replayed the part it worked fine tho.

Keep up the good work!

Very fun little game where you deliver Waldonald's (?) burgers while collecting coins, jumping, flying and dashing is very fun, trying to reach a high score as you deliver food and collect coins is even more fun since the map changes with every delivery offering a lot of replayability.

My only suggestions would be to make a little bit more clear when a delivery is completed, maybe with a fanfare or some visual effect and maybe a different control scheme since dashing was a bit annoying, arrow keys + Z + X probably feels a lot more comfortable.

Keep up the good work!

Nice little collecting game with some amazing and creepy sprites and an interesting story to go with it, although it has some grammar mistakes and some wonky wall collisions and I am not sure the message was conveyed successfully.

My favorite part were the little cutscenes between stages, the monster designs and the character walking animation.

Keep up the good work!

This one was a surprise for sure but a welcome one, also a little bit hard to judge since I hold the original very high on my favorite indie games list but I did my best to be unbiased and fair.

If I was forced to choose I would pick this one over the original mostly because the story and lore are so much better in sync with the rest of the games and it has a lot more of tidbits about the world, it feels more grounded too.

I still like a lot of things about the original one, specially the family design but this one has a lot of good things too, the highlight would definitely be the new dead CGs they are UNREAL, I was surprised at how good and bloody they are, specially the lamp ending!

The new portraits get a little bit of getting used to as a returning player but they are not bad by any means, I actually fell in love with the Greta one, superb; All the new things like collecting the cards and art are a nice touch and add some replayability, sadly I missed one of the cards...

The new puzzles and areas add a lot, specially for someone that played the original and was not expecting a challenge from this one, the doll house i a great section specially with the new Greta lore, I still missed some things from the original, the screaming bathroom guy to be more specific haha.

Overall I agree that this is the definitive way to experience the Game, my suggested order would be:

Alesa 1 > REMAKE > Alesa 2 > Alesa 3


It's nice to see you here still making great games as usual, thank you for your hard work!

Keep up the good work!

Nice Castlevania-like game it plays just like the classic ones, it looks great and it has a nice soundtrack, the slide and air dash are so much fun to use, specially the air dash.

After I finished recording I went back and finished the game after finding how stage select worked, the boss battle was great good job on that too.

I feel some introduction scrolling text with the story would have been a nice touch and would make playing more fun since we'll know what our mission is.

Now, even if it plays just like old times Castlevania games, the controls could use some improvement, jumping and dashing is kinda hard on the fingers as well as switching sub-weapon, I am sure it's much better with a Controller but I feel there are better Keyboard layouts for it, as well as having the controls in game and not only in the Itch.io page, that aside it is a solid experience.

Keep up the good work!

The game is OK, kinda fun, really remind me of "The Battlecats" but with nice Hololive references, I think there i still a lot of work ahead to make this game the best it can be but, the idea is there, maybe a tutorial and a proper main menu screen would be a nice start.

The multiple level stages are a cool idea with flying and earth units but it is poorly implemented, I also found saving and the selection of units very VERY confusing.

Also, I don't think "Daily Missions" are a good idea for this kind of game or any kind of game, I left the rest of the feedback in the video, I wish you and your project the best.

Overall it is still enjoyable and a good 10 minutes of fun if you like Hololive stuff.

Keep up the good work!

This game really nailed the GameBoy experience, the graphics are superb, the music is nice and fits the visuals and the characters are charming.

Playing it is fun although I was expecting some kind of RPG battle or something, specially after being mentioned that I could use a sword and learned a fire spell, still, defeating the demon lord in a creative way and actually recruiting him is really cool.

My only suggestions would be, make a pause menu, put a "Press Start/ENTER" a the beginning of the game and some kind of controls tutorial at the beginning, other than that it was a pretty solid and fun experience.

Keep up the good work!

Lovely art style, funny story and creative and entertaining gameplay make for a sweet little experience, amazing what a talented developer can do in 3 days!

I wonder what ever happened to boss 2...

Keep up the good work!

A very impressive and solid horror RPGmaker experience with a very unique story unlike any other I played, the plot may feel generic at first glance but is waves deeper than it seems and just like the world in the game it was meticulously crafted to give you the best horror experience .

The game has impressive visuals and audio that will eerily guide you through an adventure of discovery and pain.

The references to architecture in general and the excellent use of apartments as a main location as well as the Sidescrolling sections are superb and made the game actually feel like an unique experience and not "one of the bunch" when it comes to RPGmaker horror.

There is a lot of items you can collect and inspect for a deeper understanding of the world and if you pay attention to every little detail in a room you can learn even more, this game is absolutely stunning and I recommend anyone who sees this comment to play it or at least watch a playtrough, it is nice of the developer to include trigger warnings but I personally didn't find something too strong so if someone is afraid of that it is not too bad.

Keep up the good work developer!

Lovely game, the premise is simple but really fun and the graphics are REALLY cute, even for an early DEMO it has decent progression, I can see this game has a lot of love poured into it and it shows.

My only suggestions would be looking into the balancing on how the ingredients fall because not having bread spawn can be very frustrating since is the only "necessary" ingredient, the extra points for delicious combinations, the buffs that the cats provide and the improving of the kitchen are all really satisfying good job on that.

Playing this game is such a chill and fun experience, and I for one can't wait to see what else you have in store.

Keep up the good work!

A neat little "survivors" game, the setting for the story is funny and there is what can be expected from this kind of games, a few enemies, some upgrades and a lot of shooting, good for a few minutes of fun.

The art style is pretty cute I would say that's the highlight of the game, this is a gamejam game and I see this is your first game so I'll say good job!

Some things you may want to take into consideration is maybe adding more frames to the main character movement, and maybe make it a little bit faster, 2 frame animations are OK for enemies but the MC needs a little more.

Also the inclusion of a tutorial and a pause menu are much needed for every game regardless of scope; I also could not reach an ending, after 10 minutes a bunch of knights spawn, I killed them all and then nothing happened, kinda disappointing.

Also some balancing ideas like more upgrades, faster character movement and most of all that the bullets prioritize closer enemies are basics of this type of game.

Overall not bad for a first game and great use of the Godot endine, it was fun and it has a solid concept.

Keep up the good work!

A visually striking game with superb music and a nice cast of playable characters, the fights are actually really fun, specially the bosses, the "campfire" mechanic where you can talk to your party members and they learn abilities and banter is incredible, I love it.

I know this is a demo but the game could definitely use a proper tutorial to explain not only battle mechanics but also some lore about this wonderful world, there is a lot of things that caught my attention like the color changing in the world and the variety of colorful (heh) NPCs but there is hardly any interaction with the world and it was kind of disappointing.

Another thing I really enjoyed is that I think this is the first RPGmaker game where I actually use the items in my inventory instead of just hoarding them, not only that but the items are also very creatively named just like the great variety of enemies you encounter, it keeps the game fresh.

I really liked all the characters (except Mariposa!) and can't wait for the full release.

Keep up the good work!

Very cute game full of beautiful visuals, cute characters and a funny narrative, there is not a lot of gameplay involved but it is a enjoyable visual novel, great job for a first game! everything worked like a charm.

I loved the "Lame" endings, such a nice way to give different outcomes to the choices; Clove was my favorite character, she is so cute.

Keep up the good work!

Nice little RPGmaker horror, the idea is interesting and fairly well executed, finding the real girl with the clues it's fun and the battles are a nice extra, I failed to get ending 2/3 but the other 2 are nice, I really liked the CGs of the girls and the monster.

The game has quite a lot of typos and some things need fixing but I'll say over all is still playable and a fun game to play for like 30 minutes.

Keep up the good work!

Interesting game that looks really cool and it has a nice soundtrack, the gameplay is also really unique and interesting, and that is a good think because the game doesn't really have a story? They just tell you to clean the ship and throw you into the fray, it's a shame since the fights are really REALLY fun and the main character looks cool.

The maps look pretty but they are also pretty devoid of life, you cannot interact or inspect anything except for the white arrows that sometimes end in fights when the game already has random encounters and also the items have no descriptions and some of them don't really do anything?

Also the game has little text but somehow there are quite a lot of typos.

There are some highlights, like those random events of infinite hallways or sinking into the floor but since nothing is really happening story-wise they feel like a waste, the character doesn't even react to this things.

Finally it seems there is a bug or you forgot to make some tiles passable because I got stuck in 2 different areas and decided to stop playing the game, in the end the biggest sin of this game is just wasted potential, a little more love and fixes here and there and I am sure this can be a pretty fun experience that everyone would love

Keep up the good work!

A really nice game/experience, the introduction is neatly done and it sets the tone very well, everything in the game is neatly done and it surprises me it was your first time coding something and it was made in only 2 weeks! The menus are nice I can see a nice amount of detail in all the conversations and item descriptions as well as on the old PC menu.

The only bug I found was the game closing itself at the end of some dialogue once but it was no big deal since I saved before hand; I am yet to try your other games (I will get there!) but I like this type of simple game experiences that are akin to reading a short novel, at the same time I was left wanting more of this dreamy universe, I wondered if at some point in development there was supposed to be 2 endings since the split path between the grave of your wife and hell make it seem that way.

I enjoyed all the characters and the overall graphics style of the game as well as the music and sound effect selection, this is a pretty solid experience that I hope more people get to try in the future.

Keep up the good work!

A Christmas classic.

What a nice Christmas game it is good for a solid hour of fun, it doesn't have any bugs or glitches I could notice and the aiming and shooting feel great; The game lacks a moment of impact like a boss or an ending so the fun diminishes the longer you play but that's how this wave based games usually go.

It is nice to see a Christmas game that doesn't go over the top or try to be spooky, just some nice harmless fun with Santa and a shotgun.

I also Tried Santa has a Tower and is a lot of fun too, for anyone playing this game I recommend that one as well and I can't wait for next year when Santa gets a shotgun for the third time!

Keep up the good work!

I played this and Kat back to back and you can really see the improvement both in story telling and game flow, Kat was good of course, but, this game is much more enjoyable from beginning to end, and it has a lot of content to experience for being "just" Chapter 1 I am delighted. I can see this one become a classic when it's finished.

I did my best to find bugs or glitches but I could not find anything unless trading for 2 bags of chips is one, and well I never found uses for some items but I would say that is not a bug or problem, just slightly confusing; Maybe the shadow monster spawning in the factory can become a little annoying  since they spawn blocking the elevator for example and you have to re enter rooms multiple times.

The story is really good, specially the beginning and the illusion house, the forest excluding Red's Tree house and the chase in the forest with the bushes (that is amazing btw) feels a little slow.

All the CGs are beautiful and there is plenty of them, and the music fits the areas well, and that little switch of tone between areas of the same map is really good, awesome use of sound to enhance the experience.

There is other stuff I noticed is missing but since the game is still in development I don't think is necessary to mention; Can't wait for chapter 2!

Keep up the good work!

PS: I feel bad for the knife lady, she deserved better, damn you Lilith!

A nice MV3D project, Mehetabel is so cute and the story seems interesting even tho I did not finish the game; The RPG combat system is very fleshed out and a really nice attention to detail in item and skill descriptions, all the menus look very beautiful and the only graphical issues are inherent to the plugin so all in all it looks amazing. Well the characters all looking different bugged me a bit, specially the priest.

Now, the encounters with the enemies are a little bit too difficult, or should I say, lack a bit of difficulty curve, the game can be finished with a bit of grind I guess but the battles become annoying since they are random encounters and the enemies have quite the HP, it kinda sucks the fun of the nice combat system. Although maybe I am a little bias because I am always playing in a rush...

The bosses on the other hand are really cool fights, specially when they go overdrive it feels really nice. Overall I would say this is a very fun and interesting 3D RPGMaker game that is definitely worth investing time on.

Keep up the good work!

At first I was a little unimpressed thinking it was just a simple platformer that lacked a proper tutorial; then I started thinking it was a fun platformer with a creepy aesthetic and good visuals...and then..IT HAPPENED.

When this game gets going BOY it gets going, it looks good, it sounds even better, and it plays nicely once you get used to the controls (that I think can be improved a bit) I don't remember when was the last time I had so much fun with a platformer game, let alone a one that is also a horror game.

I think maybe a proper tutorial, some lore here and there an some mechanics and you can have a solid game that everyone would love, you already have a solid base here.

Great job! I for one would love a continuation of this game or another one with similar mechanics and style.

Keep up the good work!

A little late for this one haha, but it was a lot of fun playing, the game is very cute as usual and the characters are endearing, a very cozy Halloween experience even off season.

The fact that you actually get to see the room you decorated is very nice and it really rewards the player for playing, all the endings also add a nice chunk of replayability; It is always nice to see a VN made in RPGmaker.

I'll patiently wait for Christmas shopping Tour!

Keep up the good work!

Super cool game, love how it looks, excellent use of the 1-bit style, the animations look really smooth and the gameplay is actually a very entertaining.

Extra points for the poem-rhyme style it was a lot of fun to read while playing; My only issue is that dying was a little bit annoying since I could not find a way to save the game...

I found a bug in the intro scene when you accidentally move the game gets stuck since the character can't follow the route and I feel the ending was a bit rushed (AKA I wanted more because I was having a lot of fun!) but given this is a Jam game it is understandable, even with all this considered, it is a very pleasant experience.

Keep up the good work!

Gave the game a go, the surreal style of the game looks great and it appears to have an interesting story to go with it, sadly the game is still really rough around the edges and it feels like it was barely play tested.

I don't see other games on your page so I'll assume this is your first game, and if that is the case, great job! this is REALLY good for a first try; Still I have to mention that the game has a LOT of typos and grammar mistakes that make following the story a challenge.

I also found a bug that happens to a lot of RPGmaker games in HTML5 when it fails to read an asset, in this case a sound file, being able to phase trough objects that you are not supposed to, grabbing infinite keys, the teddy bear disappearing even after not grabbing it, events repeating themselves, the VHS/blurry filter not appearing depending on how you enter the scene etc

I also would recommend putting some actual description and screenshots on the itchio page, that would sure help in people giving it a try since the game is very visually striking I am sure a lot of people will be interested in trying it.

This comment is not mean to discourage you, I see a lot of potential in this game and in your work as a developer and I would love to see what else can you make with a little more practice and time!

Keep up the good work!

This game is absolutely amazing, I had fun from start to finish, the graphics and art style as a whole are 10/10, the music fits so well, the controls are responsive and the Gameplay is extremely fun for how simple it is. Consider me a fan of this project.

I liked the story, the game has some great inspirations and it makes them more than justice both in lore and character design.

My only suggestion would be to maybe slow down the text a little bit since the character conversation it's easy to miss.

Keep up the good work!

A really short and good looking space shooter with some interesting mechanics, I am  definitely a fan of the monster design and the "sanity" mechanic, maybe not so much of the "scary" dog picture flashing in my face and the typos, I understand it is a Gamejam game but there is so little text in the game as well as on the itchio page that somany grammar mistakes are hard to look over; The ending was also a head-scratcher for sure.

Keep up the good work!

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The clock may not have hands but Naiko's room sure do because this game packs a punch, first of all I have to start with the most impressive part, this game looks gorgeous, I was losing my mind every little animated cutscene, they add so much more value to the whole game and this is now my standard for RPGmaker horror games, still images are not enough anymore! (jk).

The music was good and more importantly it was properly used, I like when reading or talking the music gets lower, that is very nice immersion trick specially when using headphones.

The story is much more ironed and focused, and therefore enjoyable, I can sense some inspiration from other games and media that feel pretty original and well implemented, I very much like the changes made from the demo, this is the superior version (Although I still like the extra bits of the first one) the maps are much more detailed and are easy to navigate without looking dull. The tea minigame was a nice surprise and it's very fun, as well as the bring snacks quest, it is nice to see a dream world with other people living their own lives (dreams?) for a change.

Finally, the characters have so much more...character, I like Naiko even more, and Timmy too, Ashley is more much fleshed out (And I hate her!) as well as the whole world, can't wait for the rest of the story to come out; I would comment more about the story but I don't want to spoil people.

Now, for the not-so perfect parts, the game has some typos and grammar mistakes that are not big deal but are worth mentioning, I found at least 3 invisible walls (probably events) that blocked paths and the only bug I found was the game crashing while I tried to save at school. literally the worse time for a crash to happen.

I also wanted to mention the school chase scene that prevented me from finishing the game on video (I plan to finish it later when I get the time) I feel like that was close to the end and maybe because of that less polished but the fact that the player doesn't get a save prompt before and/or en between each is mortifying, I am all in for challenges and hard chase scenes but that feels more like a critical game design error, what if people have to stop playing for whatever reason? you don't even get to pause the game during the scene.

I could go longer about the chase itself having some design problems but this comment is already too long and I also made a video.

Overall this game is very enjoyable, even with those flaws and I say you should feel very proud of what you accomplished, this is a product of very high quality and I can't wait to see what's next on Naiko's room.

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Update: I finished the game, I liked the rest of the lore on the girls and I am glad the ending from the demo is still there, I liked it a lot, the game still crashed one time for some reason (Probably because I am too good at games) I still feel the chase scene is kinda wonky but definitely can be completed when you are not in a rush.

The something-pedia entries are good back lore, I am personally not a big fan of that kind of stories (Mandella catalogue and SCP comes to mind) but the cosmic entities. the bigger-than-us universe and all that is something I love to see, what was the illustrations and the format of the book are of course very well done. And the pills scene was a  nice surprise, I am glad I came back to finish the game.

Keep up the good work!

Very cool dungeon crawler project, the game looks and sounds amazing, the monster design is cool and it really feels like a space adventure, part mystery part creepy.

I had so much fun and I understand this is a gamejam project but I encountered a handful of issues, the downloadable version is just broken and unplayable (at least for me).

The webGL version worked just fine until the end, I am not sure if I missed something gameplay wise or what but reaching what I believe is the boss does nothing and I get stuck, because of this I could not finish the game and honestly made for a terrible end for what was a very enjoyable experience.

I am still giving the game a good rating because everything else was just amazing and I believe most of the problems I had were caused by the time constraint gamejams usually have.

Hopefully you guys fix the issues so more people can enjoy this neat space horror experience.

Keep up the good work!

A very fun and creative puzzle game, great use of the Gameboy limitations as well as the jam theme; the difficulty curve of the game is perfect and it never becomes too frustrating, instead finishing a level after being stuck feels rewarding.

Also contains an amazing ending 10/10.

Keep up the good work!

Oh how the tables have turned haha, thank you so much for playing the game and for leaving a comment.

I did tried my best with this game but I did not have enough time to properly work on it and it seems it's been so long since I actually developed a game that I forgot how to do  a lot of things (which just gives me a lot more respect for other devs) This games was originally 6 stories long not counting the main one, I had to scrap most of it and the only original story that remains is #3 all the other ones were kinda rushed in the last 2 days before Halloween.

I completely agree on the mapping/graphics I spend so much time trying to work with parallax and custom tiles that I had to discard; I am glad you liked the sprites since it was one of the only things I could actually work on for some amount of time.

The music was also done on the last day (last 3 hours actually), and I did reused one of the songs from the channel OST haha.

The stories...The first one ate most of my time but it was something I really wanted to include because it was a little bit personal even if it was not scary at all, it had more scary elements but I removed them because I felt I was making light of the situation and it felt bad somehow.

The second one was definitely SAW inspired  and it did had a lot of character deaths with CGs that I could not finish in time and ended up removing, along with all the interesting the story had to offer, there WAS an introductory scene for both characters before being locked up, this is perhaps the story I will give it's own game some time in the future.

The third story, it is also my favorite (There is a narrated version somewhere in my channel) and is one I been writing for years now it was part of a previous game I never finished  and I am happy I could finally tell it.

The fourth story....biggest mistake, It was my attempt at making the game a bit longer, originally each house took you to a different dimension to recover a candy but you could just refuse to go in, in the end a bully steals your candy and eats it with his friends and all of them turn into mutated monsters in pain right in front of your eyes (the "good" ending is skipping all the candy) but then again I had to scrap all of that and just make a long street for some reason, the VR game plotwist was some last second attempt at making sense of this mess.

In the end I did learned a lot from this and hopefully I can make a much better anthology next Halloween, for now I will try to learn how to properly map, work on tiles and all that stuff; Once again, thank you for taking your time to play it, it really means a lot.