Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Loved the artistic direction on that one, especially on the audio department. SFX were great and the music never got repetitive. As for the environment, I did wish it was a little less repetitive, but that's just minor. I loved the fact you thought about a gliding ability, it sets the game apart from the traditional double jump or wall jump abilities you'd see often. And it balanced quite well too: I was able to avoid the knights and the slimes, but the crows were still in my way.
Sick backflip / 10

Thank you! Yeah, I set myself a limitation from the start not to include a double jump or dash since those tend to be a bit generic and I wanted to do something a little more creative... granted glides are decently common too, but they're always fun.