Actually I'm searching someone who wuld try out one new test build. This is just on level with varied shaders. Hopefully this wont be that "black" https://www.dropbox.com/s/03u67nqfomattx4/01.zip?dl=0 If you have time, please telle me, what you experienced. ;)
Tested it quickly on my work machine. An intel iGPU, so test was run in a 1280x720 window at a horrendous framerate, but seems like the bug is still there. Screenie below.
PS: First launch showed me a black screen for minutes after the unity logo, compiling shaders no doubt. Started quickly the second time.
EDIT: Errors in Unity's Player.log, maybe due to the iGPU?
The referenced script on this Behaviour (Game Object 'Light') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
OpenGL Error: Invalid texture unit!
(Filename: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)
The same problem on my gaming box with AMD graphics, errors and all.
Unfortunately, I am having the black fog on my system, too. The framerate seems fine but I cannot see anything until I get very close! AMD FX-9370 w/ 16Gb RAM, Nvidia GTX 970 with 430.26 driver, openSUSE Tumbleweed.