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The art in this game was really nice, the gameplay, I found a bit confusing since the fake things and real ones looked exactly the same, so felt heavy on the luck side, might be cool to have like a few indicators that are maybe randomly applied in a random location on the creatures that indicate if they are real or fake, then put a timer to apply pressure, maybe if you don't guess in time you'll lose health. I think this might make gameplay a bit more varied, faster paced and not so heavily reliant on luck, but maybe im just rambling haha. Again the art was BEAUTIFUL! Amazing what were able to art in this amount of time haha

Thank you! The art took up over half the development time so I'm glad you liked it but that left me very little time for anything else. I considered adding a timer but didn't get to doing it.  I like your suggestion of taking a hit to health if it runs out since it'd help balance it with energy. I never once thought of making an indicator to help you discern which are fake though. Honestly, my intention was to make the game 100% luck based. But I do like your idea and that was brought up by somebody else as well.