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(2 edits)

I am working on a vertical scrolling bullet hell shoot-em-up game called MetaX. The MetaX is a special space ship made from reclaimed materials that can reclaim, or consume, enemy ships for bonus points and more power. I guess it's sort-of like bullet hell meets Kirby. I'm going to attempt to make about 5 minutes of gameplay: A single stage with a mid-boss and final boss.

Tech-wise, I'm using Guile Scheme and my own game framework called Sly that sits on top of an SDL2/OpenGL base. So far I made a title screen and am working out some rendering issues with my sprite batch implementation. I've never written a complete game with Sly yet, so this should reveal what really needs improving in the future.