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(1 edit) (+1)

The small/big thing was pretty excellent. There is a lot of exploration potential here just with the possibility space from the few powerups that got implemented. You could easily make this a fuller game for SMVM if you were so inclined.

The bad:
* Controls and screen transitions while moving are awkward; in particular, held inputs don't seem to transfer, and I at least *can* do a weird air-jump if I'm gliding?
* Enemies in later areas had a bit much in the way of health. It sometimes seemed like they would get knocked back in an unintuitive direction.

The good: pretty much everything else tbh

[Edit: Reaction video below:]

(+1)

That bug with the inputs not transferring bothered me so much while testing! I have no idea what causes it, based on my testing I think it's a Unity bug but I didn't have time to look into it deeper. It doesn't seem to occur in the web version which is probably why you're the first one to report it.

Enemy balance definitely needed a bit more work, lots of people have complained about that. I was going to reduce the health of those red crows but it slipped my mind before submitting... Knockback is based on the enemy's relative position to the player which is definitely not the most intuitive way of implementing it. I'll probably try to base it off the actual attack direction in the future.

I don't have any active plans for SMVM unfortunately, but I'm glad you liked whats here!