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Hi, thanks for trying it out and leaving feedback! Always appreciated. I'll bet you could get your score up with a little practice. ;)

What sort of instability did you experience? What browser are you using? I'm trying to keep it running well in WebGL/HTML5, but it can be a struggle sometimes. Chrome and Firefox seem to run it better than Edge. So many people prefer to be able to just jump in from their browser that I hadn't given much thought to including downloadables. I'll get a set in later this week.

  • I'll be adjusting the knockback (right now it's the same as a kick, which leads to weird angles). There will also be other weapons, including a magnet harpoon for pulling enemies towards you!
  • There's a whole set of vehicles planned! Different cars, big trucks, little trucks, garbage trucks, taco trucks, wood chipper trailers inexplicably left running... Hoping to get at least a few in next week!
  • Lane merging/splitting, off-ramps, on-ramps, and passing trains are all in the plans.

Thanks again!

(+1)

Oh that's awesome you've already thought about lane merging and all that other stuff. I'm using Chrome, but I may have been running it with heavier programs in the background, so they probably had an impact on performance. But the only instability I encountered was a minor slow down every now and then for a few seconds. Nothing game breaking.

Just thinking about this, by any chance were the slowdowns occurring when a unit got eliminated? If so, that's an intended "cinematic" effect.