IIRC, the multiplayer networking functions were removed when Blitz3D was open sourced as the underlying DirectPlay API was not supported by MSVC2017 (Blitz3D was originally built using 'classic' MSVC 6). Plus, I think running a Blitz3D app that was built with DirectPlay support (ie *all* Blitz3D app's pre-open sourcing) caused an annoying 'do you want to install DirectPlay' popup on recent-er versions of Windows.
I've just checked and the source files are still in there so it may still be possible to build Blitz3D with multiplayer support again if you can get hold of the appropriate SDK files (static libs, headers etc) and they're compatible with the Windows SDK stuff used by MSVC.
But, to be honest, it's probably not worth trying as multiplayer in Blitz3D was never that great or even very well tested. I certainly don't remember any multiplayer Bltitz3D apps being released - please let me know if I'm wrong anyone!