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(1 edit) (+1)

Short and sweet, that was good. Really fun game to play, movement felt great and juking the ghosts out felt really awesome, and the hitboxes are on point for cool looking close calls. Love the squishi boi char too, he's adorable.

Not a lot to say about it tho, it's still super simple honestly, but that's not a bad thing by any means.
Only critique I really have is that the ghost sounds are kinda very weird, and also a little too loud so they block off the music, wich is sad because I was vibing to it. The atmosphere didn't really creep me tho, but it might be just the very music's fault as well. It gives way more of a sense of "chill mistery" than something actually dark and scary.

I got the "try again" bug a couple times, and as far as I've noticed it glitches because after pressing the button the game unpauses for a bit before reseting so sometimes you just die several times before respawning and that might mess up the game's brain a little, but that's just my theory.

And that's all I have to say really. I recorded my run if you wanna see it for anything, but it was pretty chill so nothing outstanding about it.

Por sinal, linda foto de perfil

(3 edits)

Thank you for the feedback! I'm glad you enjoyed it :)

Yeah, it's actually my first time making a metroidvania so I tried to go as small as possible (and still crunched a bit in the end, ofc xD).
I did try to make the ghost noises sound somewhat very glitchy and strange, but definitely might've missed the volume balance. I think I could add sliders for sfx and music, and make these noises a bit lower by default.
And I agree the music's rather quite chill, the musician did go for those vibes. We just thought it blended pretty well either way, despite missing a bit of the creepiness.

Sorry for the annoying bug, but thanks for the observations! I really hadn't noticed that the game unpauses for a bit at that point, that's a nice theory. I'll look into it.

I'm actually interested in seeing your run if you don't mind, it's always great to watch playthroughs!

E valeu! Na boa, muito brabo ver outro BR por aqui

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Ta na mão!

(E esse é um daqueles momentos estranhos em que vc não sabe em qual lingua falar, então eu só vou continuar em ingles huhauhauhau)


Anyway, as I said, nothing super amazing happened, but who am kidding, I really just wanted an excuse to show me tauting the ghosts x)
A thing to notice tho, the only time the "try again" button worked was when I didn't die again after pressing it, so I guess my theory is on the right path.
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(Deixei em inglês tbm pra todo mundo entender akldspalskdaplkd)
Oh the beauty of playtesting:
I somehow completely missed that gameover bug, and you managed to get them in almost all your deaths LMAO
When it did crash to me, I think it was instant somehow after pressing try again only once, but it must be all related in some way. I'll investigate it further; this was really helpful, thanks for that!

And thank you for the whole playthrough! It made me notice the ghosts are getting stuck a bit easily with each other sometimes, and there's a little part around the second key that would lead you to the lever and actually wasn't meant to be skippable (but had nothing crucial either).