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The game was quite challenging, especially with the camera being so close. Coupled with the absence of background and the fast movement of the platforms, it was hard sometime to visualise movements. I was able to go pretty far, but was stopped by a monster that took me by surprise!

It still was enjoyable. 2D platformers are hard to make right, and the physics here is at least pretty efficient. I'm sure that with respawn or some checkpoints, I could have managed to reach the end!

Also I found some kind of dash on the shift key? Not sure how it's supposed to work, but it somehow helped me pass a larger jump at some point. ^^

Yes there is a Dash but I realized that I didnt mention it in the game page, My bad :( 

I implemented it but I never fully implemented it. It can only be activated when the character is neutral, as in no left or right key is being pressed. I wanted it to be that way but I kinda didnt bother so I never used it that much. Will update it to be that way in the future. In regards to the camera, I did update it in Godot but I didnt export it/Upload the updated build of the game.  I forgor 💀

Thanks for playing my game!