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This game has text to speech support by hitting the "v" key during gameplay. It is fully playable with the keyboard (arrow keys, space bar or enter, escape) and should work with a controller, although I haven't tested that part.

That's excellent to hear!  Thanks for responding. :)
If you don't mind answering a couple more questions...

Do important visuals have any sort of "alt text" label, and are visual indicators -such as status on a control- also provided in a textual format?

Unfortunately I don't think any of the visuals (sprites, backgrounds, CGs) have alt text, nor do the selectable controls (like text auto-forward or skip) change their text based on status.

Gotcha, well at least it's good to know... :)
Maybe something to consider at least for vital visuals in the future, though I know you've got allot on your plate already.  If you need any help or testing, try the audiogames.net forums, r/blind on reddit, or this discord server: https://discord.gg/c3rGEQFNs