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Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

This game has text to speech support by hitting the "v" key during gameplay. It is fully playable with the keyboard (arrow keys, space bar or enter, escape) and should work with a controller, although I haven't tested that part.

That's excellent to hear!  Thanks for responding. :)
If you don't mind answering a couple more questions...

Do important visuals have any sort of "alt text" label, and are visual indicators -such as status on a control- also provided in a textual format?

Unfortunately I don't think any of the visuals (sprites, backgrounds, CGs) have alt text, nor do the selectable controls (like text auto-forward or skip) change their text based on status.

Gotcha, well at least it's good to know... :)
Maybe something to consider at least for vital visuals in the future, though I know you've got allot on your plate already.  If you need any help or testing, try the audiogames.net forums, r/blind on reddit, or this discord server: https://discord.gg/c3rGEQFNs