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That's excellent to hear!  Thanks for responding. :)
If you don't mind answering a couple more questions...

Do important visuals have any sort of "alt text" label, and are visual indicators -such as status on a control- also provided in a textual format?

Unfortunately I don't think any of the visuals (sprites, backgrounds, CGs) have alt text, nor do the selectable controls (like text auto-forward or skip) change their text based on status.

Gotcha, well at least it's good to know... :)
Maybe something to consider at least for vital visuals in the future, though I know you've got allot on your plate already.  If you need any help or testing, try the audiogames.net forums, r/blind on reddit, or this discord server: https://discord.gg/c3rGEQFNs