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Thank you! About the music, was intended to not use music during gameplay, focusing on silence and braking of those silences with fallings, and some ambient noises to make it more tense. And for duration, we thought about it also, but it was hard to balance between a larger gameplay and tha fact that the player needs to get to the toilet because turtle is comming. So if the gameplay it's too long, this concept of alarm gets a bit on a second plane. However, objectively, and out of this, it's in fact a very short experience. We may try some improvements to make a better experience and try to add some more obstacles or a larger house or something... and test it with people. About the camera, you're right, for the jam we couldn't get a better configuration of the cinemachine with those objects that are so close (intended, for making you hard to pass through), we will work on that too.

Thanks again for having played the game and for your constructive comments!

(+1)

For the music, even just an ambient track would add a ton to the atmosphere. It doesn’t have to be much, just some ambiance is necessary at least. And for the length, I get wanting it to be short, but that was just too short imo.