In genereal I totally like the concept. Combining strategy with city building that way is an interesting idea. Sadfully its hard to understand the strategy side of the game because it seems that there is happening a lot in the background which is not communicated to the player and everything happens in the same moment. So I really dont know whats going on.
Play game
Island Walkers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #62 | 3.108 | 3.714 |
| Concept | #89 | 2.271 | 2.714 |
| Overall | #94 | 2.002 | 2.393 |
| Enjoyment | #110 | 1.195 | 1.429 |
| Presentation | #111 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Myself only: Maax
Software used
Unity, LibreSprite
Use of the limitation
The game consists if two layers. The Walker(Mech) fighting layer is on a isometric grid. The Citybuilder layer that is accessed over each Walker is also on a tile grid
Cookies eaten
Zero, but plenty of Gummibaers were eaten





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